Happiness
Colonist and native population have a certain happiness level, ranging from
perfectly happy to a sate of civil war. The exact happiness level is measured in
points, ranging from 100 (perfectly happy) to rates below zero. The lowest
possible happiness level is -300. The level of happiness has an influence on the growth of the populations (there is no
growth when natives or colonists are unhappy), and if natives or colonists are
really unhappy they won't pay any taxes.
The amount of happiness points of a population can be translated to the mood
they are in:
Happiness |
Mood |
100-90 |
Happy |
89-70 |
Calm |
69-50 |
Unhappy |
49-40 |
Very angry |
39-20 |
Rioting |
below 20 |
Civil war |
Happiness change
Colonist and native happiness are influenced by a number of factors: the size of
their respective populations, the taxlevel and the
number of factories and mines on the planet. Apart from these, for native populations their
government type plays an important role and for colonists the temperature of the
planet is of influence.
When you set the taxlevel in Winplan it does not show you the exact predicted
happiness change, but describes how the natives or colonists feel about you.
This feeling is used to categorise the happiness change:
- Love you: +5 and better
- Like your leadership: +1 to +4
- Are undecided about you: 0 (no change)
- Are angry at you: -1 to -5
- Hate you: -6 and worse
Avian natives are very happy and very forgiving, their happiness will grow
much faster than other natives and they don't become quite as upset as other
natives when being taxed.
Without getting into the details of happiness change too much, happiness
drops considerably when a population is taxed. With
taxes set to zero, happiness will roughly grow by 2 to 5 points per turn up to
the maximum of 100. How fast happiness grows depends on the above-mentioned
factors. In some cases, for really large native populations with a really poor
government on a planet with a lot of mines and factories, happiness will not
grow even if natives are not taxed.
(Exact formulas for calculating the happiness change are on the details page)
There are a couple of numbers to take into account when considering the
happiness of your natives:
- the amount of natives only grows if
happiness is 70 points or higher.
- below 40 points, natives start rioting. They'll
destroy mines and factories.
- at 30 points or lower, natives won't pay any taxes.
- below 0 points, the natives are in civil war. They
will now also start to kill your colonists and eachother.
Apart from the factors listed above native happiness is also influenced by
other factors, although in other stages of the hostorder:
- A Rebel Ground Attack will add 30 happiness points
to a native population and deduct 60 points off a colonist population.
- Whenever a planet fights a ship-to-planet combat and doesn't change hands (i.e. it wins), colonist happiness drops
10 points. Natives have no problems with the planet being in combat.
- When a planet is taken over in ship-to-planet combat, the native happiness drops 20
points.
- Pillaging will deduct 10 happiness points.
- Lizards can use their hiss mission to increase
happiness.
- A large meteor impact decreases happiness, by
how much seems to be a random event.
- Various addons introduce buildings or special
missions to influence both the native happiness as well as their government
type
Riots
When the happiness of colonists or natives is (or falls) below 40 points, they
will be rioting. When rioting, they destroy a number of factories and mineral mines. Defenseposts
will not be destroyed.
Rioting natives will destroy 3 factories and 5 mineral mines per turn.
Rioting colonists will destroy 8 factories and 10 minerals mines per turn.
(-p2424)NEWS FLASH:
The natives are rioting on
Fornacis 424 Planet ID# : 424
They have become very upset.
They are burning down the factories
and demolishing mines in protest! |
If native or colonists happiness is below 0 points, they are officially in a
state of civil war. In that case they will destroy
structures both while rioting and while in civil war; the destruction will be
cumulative so technically they are both rioting and in civil war.
It is often documented that rioting natives or colonists do not pay taxes. This is not exactly true: as long as happiness is
higher than 30 (both before and after happiness change is
computed), taxes will be paid. The limit for riots is at 40 happiness points. So
between 31 and 40 points colonists or natives can be rioting as well as pay
taxes.
A little undocumented feature, which is probably a bug: natives will not riot
if there is no fuel on a planet. True op to and including 3.22.026, don't know
if it's considered important enough to fix in future versions.
Civil War
When the happiness of colonists or natives is (or falls) below 0 points, they
will be in civil war. In Civil war natives and colonists kill eachother, and
additionally they burn down factories and
mineral mines. Defenseposts will not be destroyed.
(p2479)NEWS FLASH:
Civil War! on
Olber 479Planet ID# : 479
The population is upset about the riots.
They are burning down the factories
and demolishing mines and killing
each other. |
Clans killed
A number of colonists and natives are killed when either natives or colonists
are at civil war. This means that if colonists are in civil war they kill both
colonists and natives; when natives are in civil war they kill both natives and
colonists. For each turn that natives and/or colonists are in civil war, 30% of
the population plus an additional 100 clans (of both the native and the colonist
population) are killed. Amorphous natives
are not killed during civil wars.
Structures destroyed
As a result of the civil wars, eight factories and ten minerals mines are burned
down.
This destruction is cumulative with the destruction from riots:
the Host program first checks if natives and/or colonists are "rioting"
(happiness < 40), and destroys structures accordingly. Then it checks if there
are any civil wars going on (happiness < 0) and destroys more structures
accordingly.
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