Friendly codes
All friendly codes are case-sensitive: "NAL" for example is not the same as
"nal". Unless stated otherwise, friendly codes work for shareware players as
well as registered players. Friendly codes containing ASCII codes that cannot be
typed in directly from the keyboard (characters like ë, , æ and such) are not
allowed. Friendly codes containing one ore more of such characters will be reset
to ‘AAA’.
Descriptions of what the friendly codes do are very brief. Various hyperlinks
point to the proper part of the VGA Planets
Helppages as can be found on my site. I suggest you check them for full
details.
Ship codes
Alchemy ship codes |
NAL |
Disables the alchemy function of an alchemy ship. |
ald |
Causes an alchemy ship to produce only
Duranium: three supplies units are converted into one unit of Duranium
instead of the normal conversion of nine supply units into one unit of each
mineral. (Registered only) |
alm |
Causes an alchemy ship to produce only
Molybdenum. (Registered only ) |
alt |
Causes an alchemy ship to produce only
Tritanium. (Registered only) |
Beam transfer codes |
bdm |
Causes a ship to beam down all the money
it has onboard to the planet it is orbiting. |
btm |
Beams all the money from a starship to
all allied and enemy starships at the same position. |
btt |
Transfers all the torpedoes from a ship
to allied and enemy starships. |
btf |
Transfers all the fighters from a ship to
allied and enemy carriers at the same position. |
Alliance codes |
ff* |
Setting this code on a ship offers a normal alliance to the corresponding race. In this code, the * is to be
replaced with 1,2..8, 9,a or b. Setting ‘ff3’ for example offers an alliance
to the Birdmen. |
FF* |
Setting this code on a ship offers a strong
alliance to the corresponding race. In this code, the * is to be
replaced with 1,2..8, 9,a or b. Setting ‘FF7’ for example offers an alliance
to the Crystals. |
ee* |
This code is used to cancel either a strong or a normal alliance, and is also set on a ship. The * in
this code is to be replaced with 1..9,a or b. Setting a code of ‘eeb’ for
example drops an alliance with the Colonies. |
(Web) Minelaying codes (work only in conjunction with the ‘lay mines’
or 'lay webmines' mission) |
mdN |
This code causes a ship to convert N times 10 torpedoes to (web) mines. The N in this code can be any number
from a number from 1 to 9. When set to md0 the ship will convert 100
torpedoes to mines. (Registered only) |
mdh |
Causes a ship to convert half of it’s torpedoes to (web) mines. (Registered only) |
mdq |
Causes a ship to convert a quarter of it’s torpedoes to (web) mines. (Registered only) |
mi* |
Causes a ship to lay (web) mines in another race’s identity. The * in this
code needs to be replaced with the number or letter (1,2….8,9,a,b) of the
race in whose identity you wish to lay mines. A code of ‘mia’ for example
will lay Rebel mines (Registered only) |
Glory device friendly codes |
pop |
When set on a ship with a Glory Device this code
causes the ship to blow up; the ship will explode if it has fuel. The ship
will explode after all movement has been
processed by the Host program. |
trg |
This code causes a ship with a Glory Device to
explode when a cloaked enemy ship is at the same
location as this ship after movement and the ship
with the Glory Device has fuel. |
Miscellaneous friendly codes |
msc |
If a ship is set to sweep mines, has at
least one torpedotube and is inside a (web) minefield belonging to the same owner,this code
will cause the ship to scoop up that
field. (Registered only) |
mkt |
Will cause a starship to make torpedoes, if
it has the proper resources. (Registered only) |
cln |
If orbiting one of a own starbases, you can
set this code on a ship to order the base to make an exact replica of the
ship. See cloning for further details and
restrictions. (Registered only) |
gs* |
This code will give a starship to another race. The * in this code must be replaced with the number or
letter of the appropriate race (1,2,..8,9,a,b). |
HYP |
Will cause a hyperdrive equipped starship to initiate hyper jump if it has a warp setting greater
than 0 (zero) and a waypoint beyond 21 light years |
lfm |
Set on a Robot, Rebel or Colonial ship with at least one fighterbay this
code will cause the ship to load minerals and supplies needed to build fighters and build them. |
nbr |
No Boarding Party. This code on a Privateer or Crystalline ship will
cause the ship to not use their towcapture / boarding party ability to take over enemy ships that are out of fuel.
Instead, they will simply tow fuelless
ships. |
NTP |
This code tells a ship to not launch it’s fighters or fire it’s
torpedoes in battle. |
Planet codes
Configuration codes |
con |
This planetary code will cause the Host program to send you all the
game’s settings as messages. |
noc |
Causes the Host program to NOT send you any configuration messages. |
General codes |
bum |
With this code, a planet will beam up all of it’s money to planet to all starships in orbit. When more than one
ship is present the money is split evenly. |
mf# |
This is the universal minefield
friendly code, where the # can be any character that can be found on the
keyboard (no strange ASCII codes). |
Battle codes |
ATT |
This code will cause a planet to attack all enemy ships with fuel in orbit. After being taken over in combat, a
planet's friendly code will be randomized.Some races’ (Fascists, Rebels)
ships can not be attacked by this code, neither can the Super Star Destroyer
ship regardless of who owns it.. |
NUK |
This code will make a planet attack all enemy ships in orbit, whether they have fuel or not, as long as the
planet has defenseposts. After being taken over in combat, a planet's
friendly code will be randomized. Some races’ (Fascists, Rebels) ships can
not be attacked by this code, neither can some ships (SSD,
fuelless Birdmen warships). |
Starbase codes (note: all planet codes work on
planets with starbases too) |
dmp |
Setting this code on a starbase will order
the base to dump and recycle all
ship-components in it’s storage rooms. (Registered only) |
PBx |
This code can be used to give certain starbases priority when it comes to shipbuilding. Only works if you have 20 or more
priority points, replace "x" with the number in which order you want to
prioritise your bases. |
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