The Cyborg
You WILL join the collective
The exact origin of the Cyborg species is unknown. Ancient legends rumor
that in the very beginning there was only one Cyborg, the result of an experiment that
should have never been conducted. Details are sketchy, but at some point in time some
humanoid race took their love for eternal life, machines and artificial intelligence a bit
too far. In a monstrous combination of man and machine, one scientist decided to merge his
paralyzed body with cybernetic technology. Artificial intelligence was added to control
the inorganic bodyparts and to enhance the man's brainpower. But things took a turn for
the worse, and slowly but surely the artificial intelligence grew dominant over the human
mind. At this point fellow scientists reportedly pulled the plug, killing both the man and
the machine.
Or at least that's what they thought. A few days later, reports of abductions and
mutilations came in from all over town. It is believed now that the scientists had failed
in shutting down the cybernetic part of the first Cyborg. It seemed to have repaired
itself using spare parts found near the laboratory. Apparently it had started attempts to
reproduce itself. As a grim proof of success of the scientists' attempts to create
artificial intelligence, it took the machine only five days to develop the skills to
multiply: assimilation.
With superb knowledge of both biology and technology, the Cyborg have developed a way
to inject lifeforms with tiny nanites to alter the genetic structures of the beings. Once
injected into the bloodstream, the victim will turn into a Cyborg version of it's species.
The nanites are the base for cybernetic implants to grow out of the body, enhancing both
strength and intelligence and establishing a link to the collective mind -rumored to still
be the first Cyborg. In this fashion, the entire planet of the species that had dared to
develop the Cyborg was quickly assimilated. In their quest for growth, the Cyborg have
taken it upon themselves to explore the universe and apparently some of them have made it
to the Echo Cluster.
Race advantages
The Cyborgs' single biggest advantage is their skill of assimilation. By assimilating the
natives found on the planets in the cluster, one clan is enough to create a new homeworld
population for the Cyborg. With their many clans the Cyborg can sustain enough
defenseposts on their planets so it can actually hold it's own in battles against
small to medium ships. Many clans also provide the Cyborg with a strong economical base,
with many colonists paying taxes and many factories generating supplies. A second
advantage for the Cyborg race is their ability to gather debris of defeated enemy ships
immediately after battle.
Race disadvantages
Being their greatest advantage, assimilation is also the Cyborg greatest disadvantage. Not
many people like the idea of the Cyborg assimilating most of the natives in the Echo
Cluster, so along with their reputation of being nearly unstoppable late in the game this
makes the Cyborg one very hated race. Like the Privateers, the Cyborg often find people
teaming up against them. A 'minor' disadvantage of assimilation is the possible loss of
free techlevels when building starbase. If all the natives on a planet are assimilated
before a base is built, that base will not receive the free techlevel the native race
would normally provide. The Cyborgs' second disadvantage is their shiplist. Although their
large cubical battleships are among the most powerful in the cluster, they have no small
or medium battleships that are any kind of a threat in battle. This leaves the Cyborg
vulnerable when they do have not built their cubes yet. The Cyborg can only tax the native
races up to 20% per turn, which is a bit of an economical handicap but not too serious.
Special mission
All Cyborg starships can use the Repair Self mission to repair themselves at a rate of 10%
per turn, without the use of supplies. These repairs can only be effected is the starship
is not moving under its own power, although it can be towed or chunneled while repairing.
Main battleships
The Cyborg have two designs of cubical battleships: the Annihilation Class Battleship and
the Biocide Class Carrier. The first mounts up to ten torpedo tubes, the latter has ten
fighterbays. Combined with ten beams on both designs and a very high mass, the specs of
these ships are enough to send a chill down anyone's spine. Unfortunately, other than
these two the Cyborg don't have any battleships worth mentioning.
Special ships
The Cyborg special ship gives them perhaps their largest advantage: the Firecloud Class
Cruiser. Two of these ships can initiate a so-called 'chunnel'. Chunneling is the process
where a Firecloud Class Cruiser uses a temporal rift in the subspace time continuum to
move to another Firecloud Class Cruiser. This rift is a maelstrom of tachyon energy formed
in the shape of a tunnel. When this rift closes it pushes the chunneling Firecloud and all
ships in the same position towards the target Firecloud. This allows for nearly unlimited
movement, and only costs a mere 50 kilotons of fuel on the chunneling Firecloud.
Gameplay in short
The Cyborg is a hard race to play. Despite it's many advantage it takes a lot of time to
plan ahead (necessary for both assimilation and chunneling) and to build an economy
capable of building the large battle-cubes and the ammunition to fill them. Playing the
Cyborg requires a lot of diplomacy and skill to make it through the initial stages of the
game where the Cyborg are often hunted down. Added to the necessary attention to the
economy and planning, this makes playing the Cyborg a time-consuming activity. In later
stages of the game it takes time to manage the many planets and starbases, and to sustain
a good economy. It also takes time and skill to manage a chunneling network of Fireclouds,
allowing for battlegroups of cubes to be chunneled to warzones where needed. However, all
this time and effort is definitely worth the trouble if the Cyborg manage to make it into
the endgame. Powerful ships combined with fast and unlimited movement have proven a very
dangerous combination, and many races have had to undergo the humiliation of being
assimilated.
|