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       Ion storms 
      Ion storms are large charged plasma sub-space temporal anomalies. Ion storms will
        appear at random and can form anywhere. When they appear they can be of any size and
        power. Ion disturbances can form in the deep void of spaces just outside of the echo star
        cluster. They are normally prevented from forming by the stellar winds radiating from the
        stars of the echo cluster. They are area high speed charged particles that are bounded by
        a natural warp shell that enables them to travel at faster than light speeds. The energies
        within the disturbance are constant throughout the disturbance.  
      Ion storms move along semi-predictable paths at a warp factor ranging from 1-10. The
        heading vector of a Ion disturbance can not change more than 20 degrees per turn. 
      Ion storms have two phases:  
      
        - The power increase phase: The disturbance's voltage and speed will slowly increase as
          the size of the disturbance decreases to a smaller diameter. 
 
        - The weakening phase: The disturbance's voltage and speed decreases as the diameter of
          the disturbance increases. Sometimes a weakening disturbance will suddenly increase in
          size while loosing a great amount of both speed and energy. These effect is commonly known
          as "pancaking". Sometimes two Ion storms will merge together, but very little is
          known about the why and how of this process.
 
       
       
      There are five classes of Ion storms, the class is determined by the voltage of the
        storm.  
      
        
          
            
              | Class 1 | 
              Harmless Disturbance | 
              Voltage is less than 50 meV  | 
             
            
              | Class 2 | 
              Moderate Disturbance | 
              Voltage ranges from 50 to 99 meV | 
             
            
              | Class 3 | 
              Strong Disturbance | 
              Voltage ranges from 100 to 149 meV  | 
             
            
              | Class 4 | 
              Dangerous Storm  | 
              Voltage ranges from 150 to 199 meV  | 
             
            
              | Class 5 | 
              Very Dangerous Storm  | 
              Voltages at or above 200 meV  | 
             
          
         
       
      Storms and disturbances will not harm planets, only starships.  
      
        - All starships can navigate a class 1, class 2 or class 3 Ion disturbance with full
          shields.
 
        - Class 4 and class 5 Ion storms will drag starships along with them. The drag speed is
          75% of the speed of the storm.
 
        - Class 4 and class 5 storms can damage or even destroy a starship.They can also kill the
          ships crew. When a storm enters class 4 or class 5 the ships shields will be rendered
          inoperative. There have been reports of Ion storms with voltages over 451 meV having an
          unexplained effect on starships. Starships that have entered storms of that power and have
          either been destroyed or have vanished, never to be seen again. 
 
       
      
        
          
            
              (-e0419)<<< ION Storm
                >>> 
                From: FEARLESS WING CRUISER 
                Ship ID Number: 419 
                Our ship is caught in 
                Ion Storm: Claudia 
                Ion Storm ID # 15 
                We have been pulled 
                27 LY off course. 
                Damage Taken: 0 
                Crew Killed : 0 
                Shields are down. | 
             
           
        
       
      There are two factors that can prevent a ship from being destroyed: mass of the ship
        and the experience level of the crew.  
      
        - There are only four things that will gain a crew experience. These are movement (the larger the starship's mass the more experience that
          will be gained from movement), surviving combat, performing alchemy missions and surviving an Ion storm. There is no way to
          tell how many experience points a ship has. This information is kept secret.
 
        - Solid matter acts as a damper against the effects of voltage fluxes. If you must travel
          through a Ion storm, be sure to load the ship with as much fuel and cargo as possible.
          Smaller starships do not handle Ion storms as well as larger ships.
 
       
      Next to influencing and possibly damaging ships, Ion storms and disturbances have a
        number of other effects:  
      
        - Ion storms will cause enemy minefields to be cloaked from
          ships' sensors. This means that while the center a mine field is covered by an Ion storm
          it can not be detected or swept. The Colonial fighters however
          can sweep mine fields that are covered by Ion storms.
 
        - Ion storms and disturbances will cause cloaking systems to fail
          completely while within (i.e. starting their movement inside) the storm. Note that Ion
          storms decloak ships after the ion storms have moved - it is quite possible that a storm
          moves over a starship that was just outside the storm at the beginning of the turn, and
          decloaks it. It is also possible for a ship to be just inside an ion storm at the
          beginning of a turn and not be decloaked, because the storm moves away from it.
 
       
      The Resolute and Dark Wing have advanced cloaking mechanisms and are the only two ships
        that can cloak inside an Ion storm. When cloaked, these ships will
        not be affacted by Ion storms at all. They will not be dragged along, will not suffer any
        damage or crew loss, their shields will stay up and they will ofcourse not be decloaked. 
      Ion storms will not render Chunneling or hyperdrive systems inactive. 
      (Further information on Ion storms, based on Stefan
        Reuther's article on Ion Storm Physics can be found on the details page) 
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