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Clientside actions There is a significant difference in VGA Planets between most actions and the so-called 'clientside' actions. Clientside actions are performed as soon as you perform them (loading clans from your homeworld onto your freighter, for example) while all other actions are actually performed during the hostrun (movement, for example). In most cases, clientside actions are easy to recognise as such - if you load clans from your homeworld to your freighter, they're gone from the homeworld immediately and onboard your freighter immediately. However, especially in a listing with the host order of actions, some clientside actions are easy to confuse with actions that are performed during the hostrun. Cargo transfers between own ships and planets Handled in this phase are:
This is not to be confused with cargodrops from your ships to unowned, allied or enemy planets or transfers from your ships to ships belonging to other people (allied or enemy). Those two are handled separately later in the hostrun. However they may seem clientside (cargo is gone from the transferring ship), transfers to foreign ships and planets are not done clientside. The cargo does not arrive at it's destination during the clientside of the turn - it takes a hostrun to get there. Building structures Structures are built immediately during the client side of the game: they are built "immediately" once you build them with whichever client you're using. This is why it is one of the first things the host-program "processes". For more details, see "structures" Building starbases Building costs
Starbases are less recognisable as being clientside than structures. If you build a factory, it's there immediately and the used resources are gone immediately. With a starbase, it's slightly different. The resources are gone immediately, but the base isn't there yet. It is however one of the first things done by the host program. For more details on starbases, see "starbases" Alliances To set a race as your ally, set a friendly code of "ffX" on one or more of your ships, where X is the racenumber of your ally (1 for Feds, 2 for Lizards......9 for Robots, a for Rebels and b for Colonies). To offer an alliance a ship does not need to have fuel onboard. If your proposed ally also uses the "ffX" (with X corresponding to your race) code to make you his ally, the two of you are formally allied. Alliances are checked very early in the hostrun, and as such alliances can be labelled clientside actions. For more details, see "alliances" Jettison cargo What exactly can and can't be jettisoned depends on the client-program that is used:
Lock towbeam To lock a towbeam as defined in this description, a ship does not need to have fuel onboard. It does need fuel to actually tow(capture) a ship. For more details on locking towbeams, towing and towcapturing, see "towing". |
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