Part I: Fall
Hey don't
ask me? I don't know how it all really happened, all I know is I'm just some
grunt (OK! OK! I'm a Captain) in the Colonial Space Defence Force and that my
job is to carry out whatever orders my superiors see fit to give me as part of
the great plan. Believe me I would too, if my commanding officer told me that
I'd save a life by cutting my own head off .... I'd do it ... with a smile on my
face!
I've seen the history archives, I guess you have too, but I was only 3 years
old when the Gorn first appeared over our home planet. No one had seen them
approach, they just suddenly appeared, in orbit, doing nothing & saying nothing
...... speculation ran wild. After days of argument the leaders of The
Democratic Council decided that a peace mission should be sent up to meet the
newcomers (we had been beaming messages of welcome to the newcomers in various
mathematical forms ever since their arrival) and, despite not being able to do
so with any clarity, it is with pride that I "remember" my father, the man who
captained the ship as emissaries to visitors from other worlds.
Within
hours of the announcement Captain Janus H. Clarke had launched his ship skyward.
The Gorn ship, a type now classified as a Cobra Class Cruiser, simply sat there,
unmoved as The SureFire approached off her starboard bow, totally ignorant of
the glittering arrays of lights flickering across her hull in what, it was
hoped, could only be a display of peace and friendship. For several hours the
two ships sat along side each other a kilometer apart, then suddenly Ground
Control noted a huge surge of power in the Gorn ship's shields and external
systems as with easy grace it rotated towards our emissaries of peace. That The
SureFire noticed was evident because orbital cameras noted her moving to align
her forward beams to the Gorn ship's position but the Gorn had had longer to
prepare and locking their beams upon my father's ship opened fire with beam
weapons, simultaneously launching three salvo's of torpedo's. Now I don't know
how good those Snakes were supposed to be but 7 of those 9 torps missed. One
passed straight through The SureFire's disc-shaped command & control deck and a
second plowed straight back through one of her new Nova Drive 5 nacelle's. My
father's ship shuddered and spun slowly out of control, the ground-based
scanners unable to detect any signs of life or power in her as the Cobra moved
close. The planetary defence systems launched several of their ground-based
fighters but to no avail as they were effortlessly beamed out of existence by
the Gorn ship's beam weapons.
All this time the peace-mission & following conflict had been televised by
global networks and on the channel my mother had been watching the announcer's
voice was shaking and tears were rolling down his cheeks (you know the
voice-over we always hear when we see death of The SureFire uploaded from
archive).
My father's ship continued to spin slowly out of control and the Cobra
approached to within a half a klick and then, as she one more faced the ship and
it's Snake crew, two incredibly intense beams seared into existence completely
overpowering the Gorn ship's shields and raking long slashes in the dura-steel
of her hull. I mean, Christ, our beams were simply not that good, they must've
overloaded each beam and traded an entire gun (& very likely it's crew) for a
power shot at the enemy. On the planet below the they say you could hear the
cheers as the nations of the world rallied behind the crew of the crippled
Compatriot and they were not to be disappointed .... yet! As those terrible
beams expired & the ship turned belly down from the Cobra 12 of the ships 16
fighter's erupted from her underside to viciously attack the now damaged Gorn
ship. The Gorn ship turned still shuddering, the strain opening more huge rents
in her hull, puffs of air & debris clouding the vacuum around her and began to
move away from the SureFire. She flickered in & out of visibility but had
sustained too much damage to re-engage her cloaking device and eventually, like
a cornered rat she turned to face her tiny pursuers.
Flick! Flick! Flick! Flick! Four bright green beams licked out at the
fighters wiping them out instantly but still the other 8 pursued her their beams
punching holes through deck after deck of the larger ship's superstructure
damaging sensor arrays and hull mounted weaponry. Flick! Flick! Only two beams
this time but before she could fire again, one of the brave pilots (we'll never
know who) got behind the Cobra and rammed his ship into one of it's drive units
.... they say the sky lit up so bright that the sun itself was out-shone.
The five remaining fighters had been winched back aboard The SureFire and
she, with a measure of power restored, had began a sluggish turn homewards when
around her space began to curdle & warp. As if from nowhere three more Cobras
appeared and it only took a salvo of torpedo's from each to turn The SureFire,
my father with her, into an ever-expanding cloud of dust & fragments.
Yet this was only the first part of the tragedy that befell our race that
day. I mean, maybe it's because I'm in the CSDF that I feel so keenly the
destruction of The SureFire, maybe because my father was in her, maybe I just
cannot comprehend the enormity of the disaster that followed. Suffice it to say
that the three Cobras began a systematic bombing of our homeworld. Bomb after
bomb fell on base after base, city after city. Smaller craft flew with total
disregard for any remaining Galaxtian Air Force, raking smaller communities with
their fire, callously opening fire on refugee columns as they fled from their
burning cities. They say over 2 billion died in that bombardment but many
believe the numbers to be much higher ... the Gorn neither knew nor cared, but
only after 12 hours did it cease and from every radio & TV the sibilant, hissing
voice issue ... a voice striking terror into the hearts of everyone (I guarantee
one three year old was absolutely terrified!):
"Humans! You and your planet are now a part of the Gorn Empire. You have paid
dearly for your unprovoked attack on our sister ship the <unpronounceable> ...",
(but it sounded something like the Slikkithik), "... and if any more attacks are
mounted, successful or not, you will pay again!"
"As serfs of the Gorn, you will work. Each revolution of this world will be
broken up into 8 arn, each composed of 8 mancarn. You will work to mine the
minerals you know as neutronium, deuterium, tritanium & molybdenum and you will
pay tribute to our glorious leader, Emperor Shethrak of Gorn. You will work 6
arn each planetary day with 7 mancarn working and 1 mancarn resting. Your
hatchlings will not be required to work until they reach adulthood."
"Those adults unable to work in the mines will be found work in factories to
produce supplies and equipment required by the Gorn."
"But for every Gorn killed by humans we will execute 30 of your hatchlings &
for every Gorn ship destroyed another of your cities will be obliterated"
"Listen well, humans! Work hard and you will live! Work poorly or attack the
Gorn and you will surely die!"
"Message ends"
And with that message, two of the Cobras faded into space and disappeared.
I looked through the visi-steel of the control deck of The SureFire III at
the unwinking stars. A few hundred metres away I could see the huge towering
wall that was one of the landing deck of the Galaxtia's Revenge, one of the new
Mk. II Virgo's Class Battlestar's, fighters landing & taking off every few
seconds. Further in the distance I saw the bright hard points of light of
several of my Patriot fellows, few details visible at this distance. I could
also see a Mk II Scorpius Carrier in the distance .... and wondered what they
would be like in combat, with 5 launch bays they would certainly be an
improvement on the original 2 bay deathtraps.
I had captained The SureFire II until her retirement 6 months ago, but had
taken up my new command on the new Patriot Class Carrier Mk. II ... it had taken
calls to Ramirez himself to ensure that my crew came with me ... but the old
friendship had pulled it off. A Mk II Patriot ... mine ... I commanded her, I
still hadn't fully adjusted to the fact that I, Captain Janus James Clarke, was
captaining one of the nastiest little craft, with her 6 launch bays & 25
fighters (my Father's ship, forerunner to The Patriot series, had had 3 & 16)
transwarp drive and two heavy phasers, in the whole of the CSDF. Despite having
so few beams, she was a mighty slick mover, and in the right hands, a dangerous
opponent ... I only hoped that I was that pair of hands .... and besides, with
the crew on full alert, she could get all 25 fighter's spaceborne in under 3
seconds.
I snapped suddenly out of my reverie as I realised my First Officer had been
speaking to me.
"I'm sorry, Sathrak, could you repeat that."
"Sir", he hissed, his green eyes flickering as protective membranes snapped
repeatedly across his eyes, "There is a Class A-Pri Message coming in. Would you
like to receive it in your office?"
"Yes", I replied, "Please accompany me. Helmsman take the chair!"
"Sir!" The Helmsman acknowledged glaring at Sathrak's retreating form. I
understood why so many Virgans & Galaxtians hated Snakes so much, but he was my
first officer and second-in-command of the ship and I would not hide my orders
from my First Officer. Besides, he was also my friend ....
It was over 15 years ago at the age of 22 that I first came in contact with
off-planet Gorn.
Our new homeworld was well-established with a Hi-Tech Starbase and the
Bovinoid natives were happy to help us produce much needed supplies in exchange
for a low tax rate & representation on the Colonial Military Council. A large
minefield, nearly 300 light years across, also prevented an attempt to attack
our base, the self-tracking mines scanning for any non-colonial (as we now
called ourselves) race and eliminating them on detection. Only twice had the
minefield ever activated, the first time a Gorn freighter had sailed right into
it and managed to sustain nearly 150% damage before detonating and the second
time several explosions occurred further into the minefield ... we can only
assume that some cloaked Gorn craft had attempted to directly attack our
starbase, but had failed in the attempt.
I was First Officer on a Paradise Class Terraformer (The Pegasai)
investigating a small M-Class world 480LY from the southern edge of the Echo
Cluster. 300 legions (or clans) of soldiers had beamed down to the surface after
a softening exercise by The Pegasai to face the remaining 30 Gorn clans. I don't
know what happened but they all but wiped us out, 150 legions gone and very few
Gorn left. I was in a village on the planets largest land-mass when I heard the
firing, I ran in the direction it came from and saw a group of Gorn females (?)
and hatchlings in the centre of the Village square being brutally massacred by
several of my command. I threw myself between them & The Gorn but it was too
late. I informed the five men responsible that they we're on a charge and had
their weapons removed and then I heard the piteous mewling coming from under the
heap of dead bodies. I pushed several corpses aside, feeling sick inside, and
then saw a young hatchling, probably only a few months old, struggling to get
out of the heap (unlike us Gorn hatchlings are able to walk from birth and grow
to maturity in just under 12 of our years), I freed it and saw that it was
covered with blood & excreta (none of it, as it later turned out, was it's own)
and picked the hideous little creature up. Initially it struggled but, perhaps
sensing I meant it no harm, settled into my arms and began to play with my
uniform buttons.
I don't know what happened (I say that a lot don't I?) but I remember
bringing it back to the beam-up zone. My commandant looked at me in disgust
telling me to get rid of "that thing!" immediately ... I refused (and later got
busted with a 28 day jail sentence for my efforts) but in the end little Sathrak
(the only word the little creature would say when we first adopted him) ended up
living with me & my main partner in one of the villages on the outskirts of
Prime City on Virgo Pegasai. She loved him like a son (we had no children of our
own ... complications the doctors said) but I never could, quite, accept him in
the same way. Nevertheless, as he grew, to maturity I took a hand in his
upbringing turning him into a loyal colonial (he never was able to understand
why The Gorn, which he knew were his own kind, should seek to dominate and
enslave other alien races) and now, some 15 years later, he serves with me as my
First Officer on The SureFire III ... mind you it took a bit of string-pulling!
My orders revealed that Operation Retribution was at last underway! Sathrak
looked and me and hissed "So this is it, Boss?" I nodded and told him to put the
ship on Yellow Alert before we crossed the perimeter of Mine Field No. 1. He
nodded, saluted and left. I sat still ... deep in thought.
"So this is it?" I mused. "The day we at last take the war to the enemy"
Part II: Rise.
Rachel Clarke (our mother) had never lived in any of the cities of Galaxtia
and managed to hide us out in the hills, where we lived and grew in relative
freedom for 12 years. It was she who taught us the values & importance of
freedom and not to simply hate the Gorn (they were "a product of their own
culture" she said), to love and defend our people and oppose the Gorn at every
possible opportunity but to be magnanimous & forgiving in victory. She taught us
to fight (I’ll never know how she knew so many different ways to kill, but I
suspect that she had had training I could but dimly understand), taught us
survival skills so that by my 15th birthday my older brother & I were members of
the Red Hills clan (nearly a hundred strong pack of sub-20 year old men & women
... few people could be called boys and girls in that environment, we all grew
up too quickly!). My brother was, nominally, the leader but both he & I knew
that if I said something got done, it got done ... he was by no means stupid,
far from it, I was simply it ... technically his first advisor, but really the
one! I think The Gorn knew we existed but didn’t do much about us because we
weren’t a problem, we used to raid Gorn convoys (stand at the side of the road
shouting taunts and throwing small rocks at their dura-steel exteriors) but I
don’t think we had a real purpose. Other times we would just sit around our
campfires telling stories & bragging of our victories against The Gorn ... none
of which we’re true of course, but then we we’re kids.
A year later we met Juan Michael Ramirez, the future leader of people and
architect of our escape from Galaxtia (Gorn World #173). Juan Michael Ramirez
known only as Ramirez led a clan of his own in the valley on the other side of
the Red Hills, must’ve been over 5 klicks away, but we’d never seen them. I
mean, they we’re good, real good. The night we met we we’re on "manoeuvers" and
had set our sentries and traps for the night when suddenly this scarred, but
handsome face appeared in front of me. My hand immediately darted toward my dart
gun and stopped ... the pressure of a cool, sharp duranium blade against my
throat advising me against such action.
He smiled, addressing my brother & I by name but talking mainly to me, and
introduced himself giving a quick sign to his knife-wielding friend, who
disappeared like an apparition. I looked toward my dart gun, but could no longer
see it so I sat back to listen ... and assess my chances of killing him before
he could kill me. I don’t know what it was about him but within minutes I was
hanging on his every word and within an hour I would’ve died for any cause he
cared to suggest. And cause he had. He already had 23 clans under his direct
leadership and a further 59 affiliated to his cause. It was, he said, his
intention to steal six of the 9 Gorn Super Transport Freighters currently being
used to ferry Galaxtian minerals to the Gorn Homeworld (they say that
Galaxtian’s themselves were also ferried as they were considered a Gorn
delicacy, but I don’t know if we’ll ever find out the truth about that!). When
asked why, he responded that Galaxtia was doomed and that he, with around 30,000
people we’re going to leave Galaxtia (with the necessary supplies and minerals)
and form a super base elsewhere and strike back at the Gorn. I told him that it
was a "real nice" idea but if we did then our planet’s cities would be attacked
and our young would die in their thousands.
Ramirez looked at me and spoke ... his response striking a chill deep into my
heart. There were, he said, less than 15,000,000 people left on Galaxtia (the
birth rate had dropped dramatically and millions had died in the Gorn mines and
factories); there were some 2,500,000 youngsters all told and he expected all of
them to leave with us so there could be no reprisal against them (the remaining
50,000 would be academics ... just about all that remained of the
better-educated) and that the cities were pretty much depopulated by now. Then
he said "But what does it matter if a few thousand more die from reprisals by
the Gorn? We are dying anyway and those that live have no freedom and would be
better off dead. No! Better we steal their ships, materials & supplies and we
run. If they retaliate against our people then that is the way it shall be! If
we don’t do this we, as a race, will die!." I sat there unmoving ... unable to
argue ... stunned!
Thus it was that we became just another legion in Ramirez’s first Galaxtian
Strike Force (24th Legion to be precise) but, more than that, Ramirez and I
became very close friends. Patrols were sent ranging far afield learning the
Gorn ways & the various habits they had.
On the morning of the 35th of Ramfan (a Colonial month) we received news that
the next day a Gorn military convoy would pass along Highway 17 carrying arms
and ammunition for the outlying defence post at Semramra (once a large town
famed for it’s art & theatre, now barren apart from the defence post). Nearly
all of us (female & male alike) were proficient in the use of knife, bow & arrow
and most forms of hand-to-hand combat. True, we had two VR-Kill!!! launchers
with 6 shells but that had been a lucky find and whilst we had practiced with
them, we hadn’t actually dared to use them. Now, we know Gorn behaviour, they
always traveled in convoys of 21 units, an armoured skimmer front & rear and a
mobile gun platform centre. Only these three vehicles would be equipped with
scanning and communications equipment and if we were to be successful they must
be taken out first. With only two of the launchers at our disposal this would
prove a problem as it would take nearly a minute to re-load ... easily enough
time for the remaining vehicle (we could only hope that our first two shots
would be successful) to call in reinforcements from the Gorn planetside starport
(built on the ruins of Council City, damn them!). In addition there was the not
inconsiderable risk of detection from the orbiting starbase and roving air
patrols (the starbase would be nearly a third of the way around the planet at
"go-time", admittedly heading towards us leaving us only 75 minutes to complete
the action .... there was little we could do about air patrols).
Ramirez decided that I would lead a patrol to target and disable the central
convoy mobile gun platform. The plan was that we would simply walk up to the
mobile gun and, somehow (I told Ramirez I had a plan, but I never did), take the
thing out & that on our signal the two hidden launcher operators would open fire
on the skimmers.
I couldn’t believe it! It went, very nearly, without a hitch (if you can call
only just avoiding getting your throat ripped out ... "without a hitch"). The
lead skimmer and six hover-trucks had passed when we walked boldly out onto the
road next to the convoy angling towards the mobile gun. The convoy began to slow
and as the platform reached us, stopped completely. A door opened in it’s dull
green-coloured side and three Gorn emerged, two guards with laser rifles in
ready position and an officer (Talon 4 I think ... equivalent to a local
ground-based Captain).
The
officer looked at me and hissed "Yuman! What you ‘ere on road wi’ convoy doing?"
I said nothing and continued to move closer to the vehicle.
He hissed again, more loudly this time "Ans Yuman!"
Now, only three metres from the Snake I began to walk around the vehicle, my
3 companions standing ready but looking relaxed. The Gorn officer began to
lumber towards me hissing in anger and when he was less than 2 metres from me I
ducked to the side so that he charged past with what I could, then, only assume
to be the Gorn equivalent of surprise on his face. My companions began to laugh
& the two guard’s looked around half aggressively, half nervously. Now the Snake
officer was mad, he roared at me and charged and, as before, I ducked to the
side but he, anticipating such a move, swiped out at me and knocked me to the
ground. I was stunned & the next thing I knew was that the Snake had picked me
up under my arms and was holding me in front of his vile slime dripping face (I
was young .. they’re not really that bad!) ... and what did I do? I spat in his
face! Now, I didn’t know this, but to a Gorn, spitting is one of the worst
possible insults imaginable ... sort of like telling him he was born in a bad
egg, all on it’s own with no city or kin and that he is weak & uncultured AND
works on EightDay (all rolled in to one). He gave one enraged roar, drew his
head back as if preparing to strike and then ..... collapsed. My companions say
that had I delayed any longer the Snake would’ve ripped my throat out but
suffice it to say that moments later both he and the two guards lay on the
ground with green ichor running freely from wounds as I cleaned my knife on the
grass beside the corpse. There was a hiss and a thud from inside the platform
and a yell of "Secured!" and I knew that our phase of the operation had
succeeded. We dragged the corpses inside the platform and climbed in ourselves.
Within minutes Loki, our resident Gorn specialist had identified fire control
and sent an energy pulse skyward.
In the hills to the side of H17 the pulse was seen and instantly two white
trails broke from their cover, streaking unerringly to their skimmer targets
and, as the shells exploded, several hundred youngsters erupted toward the
convoy.
As the running forms approached the convoy an amplified voice yelled
"Freeze!"
Instantly all the running forms tumbled to the ground and froze immobile.
Again the amplified Sound of Ramirez’s voice spoke. "24th Legion, Special
Patrol Group move forward to lead skimmer ... 1st Legion 2nd & 3rd units move to
mobile gun platform ... 3rd Legion, 7th unit advance cautiously on rear
skimmer."
As our replacements arrived we began working our way forward along the convoy
of automated trucks to the immobile forward skimmer. It looked completely
unharmed. I signaled my companions forward and moved towards the hatchway,
pressing my palm on the entry pad and the door slid open to reveal a red,
dimly-lit interior. My pistol raised, I dove through the door and into the
vehicle rolling until I was once more upright but crouched. All three of the
lizard crew were inside but none we’re moving, although one was alive. I guessed
that the shells had been unable to harm the skimmer itself but the concussion
had killed two it’s crew, disabling the third.
I shouted "Clear & secure", hearing it repeated by my companions outside and
within minutes Ramirez himself was within the skimmer.
"Leave these where they are for now, take the third Snake back to Camp. We’ll
decide what to do with it later!"
I stepped outside to see men & women burdened with huge bundles disappearing
off the road back to our camps. It did not seem long before all the trucks had
been cleared of their cargo’s and were waiting patiently (as automatics do) for
the convoy to proceed. We were to take the convoy to a prepared area some 7
klicks away where our "experts" could work on the vehicles and prepare them for
the forthcoming action.
The convoy had just begun to move when a small Gorn Air Patrol Car dropped
out of the sky and leveled out to parallel our course. We couldn’t reveal
ourselves or it would attack (or worse radio back to base) but Ramirez, readying
for such an event, was preparing the others on board to leap out & open fire,
distracting the pilot whilst he attempted to take it out with the skimmers
twin-positron cannon .... he knew some of his "men" would die under the Patrol
Crafts fire but it was the only way. He was about to press the Exit Pad when I
mumbled "Wait!".
Ramirez looked at me and I looked at the corpses ... thinking. Suddenly it
clicked, "Help me! Strip this one’s uniform off!"
It was done. I took out my knife, duranium of course, and cut easily around
most of the lizards upper torso skin and then with help from Ramirez (who was
beginning to understand my thoughts) we began to strip the skin from the upper
part of the lizard. One of the men was vomiting in the corner of the skimmer but
having completed the grizzly operation I lifted the gruesome disguise over my
head. Up until then I had had only known that lizards smelled bad on the outside
.... but this? I can only say I was glad I hadn’t been able to eat that morning!
Once the uniform was on as well the upper half of me would have passed for a
lizard. Rapidly the others helped to clean me up and then, carefully avoiding
the remains of the grisly object on the floor I opened the upper hatch and
climbed through so that only the upper half, the perfect Gorn Officer, was
visible. The patrol car was at the other end of the convoy but it’s pilot must
have seen me because, with a high pitched whine of over-stressed engines the
craft made a rapid turn and headed back towards me. I thought I was dead but he
slowed to a halt only 10 metres from me, his VR flight helmet all but covering
his face. I tried to ignore the wetness dripping down inside my bloody disguise
as I raised my gloved and uniformed arm in a Gorn salute. For several seconds he
remained, then he nodded and the car accelerated away skywards. I collapsed back
into the cabin the awful costume was removed .... "I need a bath" I said!
Our tech’s had been working on the convoy all night and we were again
approaching the place where we had ambushed it the previous day. Armed and
armoured men & women waited at the roadside and when we stopped climbed somberly
aboard the trucks waiting for them.
The core of the plan was that the Gorn were fanatically religious creatures.
There were eight, 8 arn days (roughly 24 of our hours) in their week and they
believed that their god (as currently represented by their God-Emperor Shethrak)
created their world in 7 days and had rested on the eighth (a piece of
information discovered when several young Gorn had been observed staggering
drunkenly down a street arm-in-arm singing one of their religious dirges "Eight
days a week"). As such The Gorn always rested & fasted on EightDay ... they did
absolutely nothing. It was this aspect of their religious culture that we, a
pathetic group of ill-equipped, poorly trained humans numbering less than 5,000,
were about to test.
My mother and I lay on a small ledge overlooking the Gorn Spaceport,
observing through VR electrobins. There was no activity and 8 of the Gorn Super
Transports lay in their raised concave berths to the far side of the field, the
blackened, scarred ground evidence of the tremendous energies needed to lift the
behemoths into orbit. I comm’d Ramirez and told him the field was clear, with no
activity detectable then sat back to watch developments (neither me, my mother,
or any of the other five observer pairs were scheduled to take any part in the
upcoming action.
A few minutes later the convoy appeared rolling rapidly towards the gate of
the port and 100 metres from the wall the lead skimmer opened fire with it’s
twin positron cannon (few surface craft can mount anything heavier because of
the size of the generators & accumulators needed), the heavy whine followed
instantly by the harsh wailing of the port alarm systems. As the head of the
convoy passed through the shattered gates, dazed looking Gorn stumbled from
various buildings, but were rapidly disarmed and herded up by the lightly armed
humans ..... Ramirez had taken all possible measures to ensure than no Gorn were
killed in the action .... not that any resistance was offered. I guess they
must’ve thought us savage barbarians to attack them on this, their holy day
(they got wise to this technique later, using hypo-conditioning, but they were
never as effective on that day of their week .... I always found it interesting
to note that Space-faring Gorn were far less susceptible to the eight-day
syndrome) but we used every possible factor to our advantage ... primarily to
reduce our losses but also to reduce theirs and thus possible reprisals against
the many Galaxtians that were to remain. It took less than an hour to secure the
port and then the observers were called in. Our forces had found several Gorn
Air Patrol cars at the port and we were now using them to maintain a
high-profile lookout.
All the transports were emptied of Gorn and their engines were now on warm-up
sequences in preparation for the long journey ahead. Already the refugees were
moving into the port area and onto the transports, many bringing others with
them. The blanket rule was that no-one over 25 would be allowed onto the port or
ships unless they were one of the group of academics also selected for the
journey. We knew this ruling was harsh but understood, only too well, the
necessity for adhering to it, but even so rules were broken ... many times!
Families with young children, where the parents were anything up to 40 were
often allowed through and Ramirez, presumably well aware that this sort of thing
would happen, allowed it to continue. In the end we had over 70,000 clans of
Galaxtians aboard the ships. Most worrying was the undisciplined mob of
"oldsters" that were gathering around the outskirts of the port. At present
there was only a few hundred but their numbers were swelling rapidly .... I
briefly thought that my mother was lucky to be going but then remembered that
her "special" training gave her more than adequate qualifications. The
space-port walls were guarded by nearly 200 of our number, utterly loyal to our
cause, despite the fact that many of them were well over 25 years and would not
be going on the exodus (it was planned that they would "disappear" to remain
underground for strikes at The Snakes should they attempt reprisals against the
remaining population. Their courageous actions allowed the rest of us to get on
with the necessary tasks of loading the freighters and ensuring the systems were
fully functional.
By nightfall the 6 chosen ships were stocked with people, minerals and
supplies and the remaining ships (and much of the spaceport) rigged to explode.
Sluggishly, the lead ship, renamed Exodus, began to rise from her berth, flame
cascading over her landing cradle from her underjet’s and at the sight the mob
outside threw themselves against the wall and our guards. In a daze I saw my
mother running toward my ship, the last one, due to lift in less than 20
minutes, 20 or more oldsters trailing her. I picked up my laser rifle, sighted,
fired and the figure directly behind my mother folded & fell. I realised that my
mother was going to make it but as she reached the platform 50 metres ahead of
her pursuers, a beam licked out from behind burning a neat hole in the centre of
her chest, a look of surprise on her face as she collapsed.
They say I went crazy! I flicked my laser to burst and seconds later 27
people lay dead on the field and answering fire was flicking inaccurately out
from the mob surrounding the port. I stumbled towards my mother and realised
that she was conscious and looking at me. There was blood dripping from one
corner of her mouth and I noted, almost dispassionately, that the she was not
bleeding from the wound itself as the laser had neatly cauterised the edges of
the two centimetre hole.
"Johnnie," she whispered, then coughed blood, "Johnnie ..... look after
Frankie ..... he has no one else!".
She bucked in pain for a moment and there was a rattling sound. Then she was
dead.
I hugged her still warm body until a voice spoke to me.
"Sir! You must let her go sir! We have to leave!".
Eventually they persuaded me to leave her on the ground beside the ramp but
before I went I pulled her ring from her finger .... I was never able to wear it
properly but it hangs on a chain around my neck.
Our ship, The Rachel Clarke, lifted into a deepening blue sky and the
eventual blackness of space in the path of her five sister ship, bathing her
berth, my mother’s body with it, in fire. My eyes remained fixed on the darkened
disk below, the planet I was born on and called my home.
"I’ll be back!" I muttered .... somewhere, maybe an old movie, I’d heard that
line before.
Our escape had been well planned. We headed galactic north until we were out
of detector range .... The Exodus had done her job well, docking with the
unsuspecting starbase and disabling all long-range scanning and communications
equipment. They had also captured 2 Cobra Class Cruisers (The Intrepid & The
Endeavour) which were docked at the station and these fell to the front and rear
of the Freighter column. Some months later we left the Echo Cluster and began a
long loop to the East bringing us right around the cluster and in again from the
south, over 2 years later. We had had to duck back into the cluster on several
occasions, once to hide from pursuing ships but more often to collect fuel and
supplies, finding many native races sympathetic to our causes. Only once did we
come into conflict with Gorn ships when on one of our refueling stops we
encountered 3 Gorn ships, 1 Saurian and 2 Cobra’s. The Snakes hailed us and
demanded that we return with them to the nearest Gorn starbase. We, of course,
refused and just after the Saurian fired upon one of our freighters (Freedom)
Intrepid & Endeavour decloaked behind and blew her out of space with a dual
salvo. The Cobra’s turned to attack but were only able to target the Endeavour
before they were destroyed. The Endeavour escaped with light damage and Freedom
suffered about 80% damage but was towed by Hope forcing the convoy of freighters
to slow to Warp 2 until essential repairs were completed.
As we re-entered The Echo Cluster our force split into two exploratory
groups, each accompanied by a cloaked warship and each prepared to split as
necessary to investigate small groups of planets. Time was of the essence, we
all knew that. We had to find a mineral rich cluster in which to establish a new
base & homeworld. It was a total surprise to us that the first world we
encountered was the planet chosen .... Virgo Pegasai!
Virgo
Pegasai was a beautiful green world with white polar caps and huge
world-girdling oceans ... about as much like Galaxtia as it was possible to be
without being the same planet. Unspoilt and virgin it had Bovinoid natives (the
only real difference with our native world) with a stable monarchy-style
government and it took only a few days of negotiation before they agreed to let
us settle on a large triangular continent on the opposite side of the planet to
where most of the Bovinoids lived.
The natives also had a thriving economy which they would easily be able to
shift to a war footing so as to provide us with 1KT of supplies for every
colonial clan on the planet. They had agreed to aid us financially wherever
possible ... they seemed well aware of the threat the Gorn represented.
Within a year our own economy was established, our population thriving and we
had 12 more planetary colonies. More importantly, with the minerals "liberated"
from the Gorn it was only a month before our new starbase was assembled in orbit
above Virgo Pegasai and within a year it had the latest technology installed
within it, 60 fighters, 200 defence posts and was building a warship every month
in preparation for the day upon which we would launch our counter-strike against
the Gorn. The most beautiful ships it turned out were the Virgo Mk II’s, huge
behemoths requiring 5 Transwarps but carrying 6 Tri-Focus Plasma beams and with
9 inbuilt launch bays it could get 19 fighters spaceborne in under 5 seconds. On
the day Operation Retribution was launched we were turning out 5 Battlestars a
month from our main SB and our subsidiary ones at Sigma 1212, Shaddan, Vega &
Delta.
Part III: Retribution.
There were to be two phases to Operation Retribution, BlindSide and
Retribution itself! BlindSide had been launched nine months ahead of Retribution
and consisted of nothing but cloakers. After years of research and many lives we
had finally managed to duplicate the Gorn cloaking device (although we didn’t
really understand it!) and around 20 ships, all cloakers (cloned Cobra’s and
some of the new Experimental Class Probe’s), had been sent ahead to destabilise
Gorn shipping in an attempt to divert resources that would otherwise be turned
to our defeat as soon as we were seen moving into Gorn space. BlindSide’s
standing orders were to harass enemy shipping, freighters and relatively lightly
armed vessels only, running away from anything large enough to destroy (and,
most significantly, no *Kills!!!*). Typical action would involve capture, board,
rob and dump (where after capture a ship would be boarded and essential items &
cargo removed and all the freighters fuel dumped thus leaving the enemy with an
ever-growing load of recovery & repair operations to handle)
With
BlindSide in full effect and the ships due to meet us ahead (within Gorn space),
Retribution was being launched. Retribution was, essentially, a strike at a main
strategic target within Gorn space itself . The main strike force consisted of
nearly two-thirds of the Colonial Space Defence Force i.e. 68 Patriots, 43
Scorpius’s and 34 Virgo’s carrying over 15,000 fighters between them. A lot of
thought had been given to the pro’s & con’s of using any torpedo based craft
and, with the exception of 10 ramscooping Cobol Class Heavy Cruisers (each
carrying 140 Hell Hammer torps) it was eventually decided that our special
skills (with the new in-fighter anti-mine tracking systems) lay in removing
minefields, not in laying them ... we certainly had little use for torpedo-based
attack craft. In support we had The Exodus (the original lead ship stolen from
the Gorn at Galaxtia, fully restored and now painted the stalwart grey of the
CSDF), 6 large freighters and a fleet of smaller freighter ("shuttles"). We had
the 10 Cobol’s forming a mobile fuel generation facility but we expected to raid
for much of our fuel and supplies. The final part of the support fleet was the 6
Sagitarius Class Carrier’s whose only purpose was to build fighters and repair
damaged ships. The hub of support ships was surrounded by a double wall of
Battlestars, a triple wall of Scorpius’s and a wide-ranging screen of Patriots
... the traveling version of the colonial Sphere of Battle (during combat the
support ships would stand off several light years with a protecting screen of
Patriots whilst the sphere engaged the enemy. The flagship and Central Command
vessel (CenCom) was a Mk I Virgo Class Battlestar called The Echo Cluster
commanded by Captain Helm and, since she carried the strategic "brains" of the
fleet ... including Ramirez and Commodore Perry, had been modified extensively
so that she carried little in the way of offence but conversely carried every
known item of defence possible (she no longer had any bays or fighters but had
10 beams, enhanced structure, many anti-torp turrets and more shield generators
than 5 Mk II Virgo’s combined).
Patriots had, in many respects, the best job of all. We were not going to be
involved in the major battles although I had little doubt we would see our fair
share of action and having left prime-minefield we were spread out over a 100LY
sphere of space. There were to be no cloaking ships accompanying the Retribution
Strikeforce, the general feeling was that we preferred an open, up-front battle
... no finesse just mano-a-mano (OK! mano-a-Snake!) ... it simply was not part
of our character to sneak around cloaked.
We knew we did not have a sufficiently large fleet to smash the Gorn out of
space and, indeed, that was not our aim. Our aim was to make him (the
God Emperor Shethrak XVII) realise that he could not step on us (or other races
in such a manner) ... that we were a force to be reckoned with and to pay the
Gorn back for some of the damage done to our homeworld, Galaxtia. To do this
most of our best clansmen from Virgo Pegasai, the life blood of the colonial
race, were with the fleet. Apart from essential personnel, only children, and
parents unable to leave them, the old, the infirm had been left behind. The
aging ships remaining to guard our new homeworld were flown by similarly aging
CSDF officers & crew ... this was a fight for the survival of The Colonial
Empire .... we were going to win .... or die in the attempt! Virgo Pegasai’s
major defence whilst we were gone was the Prime minefield. That the conflict had
to be now was obvious, for some months now our wide ranging scouts had been
observing Gorn exploratory warships moving in distant systems ... moving ever
closer to our new homeworld’s location. We had no desire to fight a defensive
war nor did we want to reveal our location to the enemy and the only unwanted
Snake visitors so far had never left the system. It was estimated that lizard
explorers would be within detection range of our outlying colonies within a year
and so it was decided to move forward the day of the great plan to today.
Our target was, could only be, Gorn itself. Ramirez and his advisors (myself
among them) had considered the matter at great length and had come to the
conclusion that if we took out every lizard colony but the Gorn homeworld, the
enemy would still be able to mount a devastating counter-attack and our history
would be abruptly terminated. But a strike against their homeworld, apart from
having an almost religious significance to nearly every colonial alive, would
damage the Snakes seriously and, it was hoped, would make them sit back and
think .... to be receptive to proposals for peace. Even if we had wanted too, we
did not believe we could wipe out the lizards, and many of us (myself included)
did not believe genocide to be the answer but in a strong offensive action which
might, just might, bring the Gorn to their senses (if not to whatever passed for
their knees!).
It was anticipated that the journey would take over 18 months (in fact it
took 17) and I, as Captain of the SureFire III, cannot say it was easy going.
Fleet fighters were always deployed which was a strain on crew and fighter
pilots but, because all fighters were now equipped with the specially designed
anti-mine tracking systems, did prevent the fleet sailing into Gorn minefields.
We
saw our first action nine months out from Virgo Pegasai, a small fleet of 15
Saurian Class Cruisers de-cloaked in front of the fleet as, simultaneously, the
orders came in to "Pull back! The Virgo’s will deal with this!"
"Full reverse engines, helm!" hissed Sathrak
"Sir!" acknowledged the helmsman. Over the past months he had begun to overcome
his prejudices and now held an almost grudging respect for the young Gorn
officer.
I sat in the command whilst we backed away from the nearest Snake ship ...
which was coming toward us unfortunately, for us, somewhat faster than we were
backing off. At this rate they would be able to stick a couple of fish in our
guts in less than a minute (intelligence had revealed that Gorn torps needed to
be within 2 klicks before they would acquire lock) but our screens were already
glowing white and in patchy areas dropping into the black as local, recoverable,
overloads occurred but, so far, the automatic response systems were handling the
load ... of course we were returning fire but they outgunned us 2:1 so their
screens, whilst white, were showing no signs of overload.
"Continue to back off, helmsman!" I said, "No 1, get the fighter pilots to
their craft and ready all fighters for a rearward scatter launch." I knew, of
course, that our fighters would have to be launched to the rear for if they
attempted to emerge forwards they would get fried by the intense fire and
counter-fire the moment they left the protective envelope of our shields.
"Prepare to divert all weapons energy to shields" I said as the helmsman
continued to report distance and weapons control tracked the various offensive
and defensive ship systems.
"3,000 metres Sir! Two nine, two eight, two seven ..."
"Outer shields down, mid shields have taken up the load ...."
".... two six five, two six, two ....."
"Launch fighters on my mark, No. 1"
".... five, two four five ...."
"Fighter’s ready and waiting, Sir!"
"Weapons control? I want everything you’ve got, target his forward beams and
sensor array then switch power to shields."
"No 1? As soon as the beams strike, confirm power to shields and launch fighters
.... weapons control .... on my mark ...... 3 ..... 2 .... 1 .... huh?"
At that moment a huge form crossed our screen, our shields dropped to zero
load and the Saurian disintegrated under the impact of the Virgo’s additional
six beams The voice of The Megalomaniac’s Captain, Ramos I think his name was,
laughed at us through the radio.
"Nice job boys! See you later!"
"Cocky sonofabitch!" I muttered.
It turned out later that I had done the right thing. All 15 Saurians had been
wiped but three patriots had been lost and two seriously damaged. Repairs could
be made in space at The Sagitarius factory ships but the three Patriots were an
irreplaceable loss. Control had wanted us to back off so that the heavier
weaponry of the sluggish Virgo’s could be brought into play as they rolled up,
speared the enemy with a tractor beam and smashed their shields down with the 6
beams each ship carried (with the screens down there was little left to resist
the madly ravaging energies thus released).
Three month’s later we came upon the outlying colonies of the Gorn empire.
From this point on we knew the going would be tough. Standing orders were to
ignore freighters and planets, to defend against smaller warships and to attack
only larger Gorn warships and any starbases (we were well aware of the threat
any enemy warship we left behind could represent to our homeworld, and it’s
colonies, so far behind).
We also knew we were being tracked and knowing this we made a huge show of
it. We wanted the Gorn to know we were coming ... there was nothing of finesse
in this attack, no skulking from planet to planet, we wanted the Gorn to see us
& that we were coming loaded for bear!
So it was that at Helms Deep we encountered our first really large defensive
force, over 100 ships in classic lizard formation ... the cone! The cone was
based on the philosophy of protecting your biggest ships whilst smaller ships
darted around the edges observing and/or engaging individual smaller enemy units
in battle but, quite simply, the central mass of the cone’s ships was
unstoppable .... or so the Gorn believed. The fire-power generated by such a
huge mass of ships was incredible ... it had to be seen to be believed. Our
strategists had spent hours agonising over the various "what-ifs" of the present
situation and possible tactical responses to it. We knew that the Gorn had, in
total, 3 to 4 times as many ships as us (of which the fleet we were facing
represented maybe a quarter!) and that ton-for-ton they outgunned us. They had
cloaking ships, were superb torpedo marksmen and were masters of surprise
attack. We, however, had our vast numbers of fighters at our disposal (together
with our native bovinoid allies we had developed a series of small robots which
given the correct orders, supplies and minerals would build free-fighters for
us), we had our new fighter-based minesweeping equipment and we had the
automatics. We were also attacking a heavily armed, well "entrenched" enemy with
a relatively small fleet of ships .... but, you see, we weren’t mad .... we were
desperate!
So it was that our strategists came up with the globe formation where we
would endeavour to englobe the enemy fleet within a sphere of our finest ships.
In principle then, with their ships packed into such a tight space at the centre
of a contracting sphere of ships, their own torpedoes would be as likely to
damage their own ships as ours and with the hellish temperatures that would
exist at the centre of the globe weapon systems would soon begin to malfunction
and victory, we were assured, would be ours. All the while the Virgo fighters &
Patriots (which would not be involved in the globe itself) would be attacking
any enemy ships that had escaped the englobement maneuver.
"Take up your visual scanning ladies and gentlemen, we need to find those
Snakes and quickly" I ordered, everyone knew that cloaked ships were invisible
... except to the naked eye!
The interior of the SF3 was deadly quiet as virtually every crew-member bent
their heads to their viewplates and several seconds later I was rewarded by the
sound of, "Sir! Large mass of enemy ships detected visually at 310 degrees
bearing ..... 275, warp 8 and slowing!" I instantly opened a channel to fleet
command informing them of the situation as the SF3 flipped end-for-end and sped
back towards the rest of the fleet leaving only a tracking probe to monitor
enemy movements.
We took up position on the edge of the globe of ships next to the huge
Colonial Avenger and within minutes the Gorn fleet was once again detected, the
huge maw of their tremendous Cone of Battle visible even at this distance.
"All ships will overlay shields with a blue-phase screen." Instantly all the
fleets’ ships disappeared behind opaque blue screens, each of us able to see
out, but none in. The reason was two-fold, firstly it identified our ships as
friendlies to our own and secondly it disguised the power & nature of our ships
.... I could tell the next few hours were going to be as nerve-wracking as they
were uncertain.
At a distance of 30 klicks from our fleet the first lizard beams began to
probe our shields, range finders, and then, almost instantaneously, a near-solid
composite beam of pure energy erupted from the maw of the enemy cone .... a beam
which destroyed nearly 70% of our deployed vessels, each exploding in
incandescent rage. The enemy must have been exulting, the first blow and they
had all but wiped us out! The maw of the cone swung slightly and the beam, once
again, flashed blindingly into existence but at that point our fleet split into
an additional two segments.
The Gorn, it is true, had destroyed many, many of our ships but what they
didn’t know was that every single one of them was an automatic ... lots of
shields and enough fissionables on-board to create an impressive pyrotechnic
display ... not a single colonial life had been lost!
The remaining automatics continued towards the lizards in exactly the manner
of a fleet which had lost all of it’s central command & control ships (as indeed
it had ... the colonial crews were far too busy now to worry about the fate of a
few automatics), although a few units had been programmed to move erratically
within it. The "fleet" continued to suffer blow after blow, but the lizards
achieved nothing .. I’m not even sure they ever realised their mistake!
I can only assume that they regretted their lack of foresight when, some 6
minutes later, the two halves of our colonial attack globe closed around nearly
70 of their biggest ships .... but to their credit they didn’t give up. On the
instant of it’s closing the centre of the globe became a seething, searing
cauldron of heat and light, Snake torps were unable to reach their colonial
targets because once outside their parent ships shields and unable to cope with
the intense heat, they simply exploded adding their contribution to the
nightmare already in existence. Quickly the lizards realised this and it became
beam for beam and those beams were not weak or few ... but the inside of the
globe grew ever hotter and gradually the lizard beams expired as they had to
divert energy to keep their shields up and life-support operational. The end
came quicker than expected as suddenly several huge explosions rocked the
weakening fleet of Gorn ships and shield after shield overloaded and collapsed.
The worse phase of the battle occurred after the destruction of the largest
part of the lizard fleet as, perhaps realising that the hour of defeat was close
at hand, the remaining lizard ships seemed to go crazy, attacking like maniacs
with no apparent regard for their own survival. In destroying 70% of their fleet
we lost only 2 ships but in the ensuing chaos we lost another 15. Lizard ships
were seen to ram their ships through colonial vessels and it was in this manner
that the Colonial Avenger was lost. But step by step, fleet command regained
control by ordering two or three ships to intercept and defeat individual lizard
craft and after that it was ...... gruesome & bloody slaughter.
With the exception of long-range, possibly cloaked, observers not a single
Gorn ship escaped the Battle of Helms Deep. Although our casualties had been
light, the loss of 17 ships had a serious psychological impact on the crews In
my own crew, 98 all told, I had three hysterical breakdowns and one who
completely flipped (simply wandered around the ship trying to brush invisible
insects off his uniform) ... the Doc tranked him up for the remainder of
Retribution but the others recovered within a week or so.
The good news was that 8 lizard ships were captured in controlled battles
(where the enemy ships screens were held just below collapse and their energy
gradually exhausted) and another 15 surrendered to us ... a total of 23 ships.
20, after repairs had been carried out, were sent ahead to Gorn, cloaked, to aid
ships already involved in the BlindSide operation. The idea was to increase
tension within the Gorn armed forces and upon their homeworld (hopefully the
tension generated by BlindSide could only act in our favour in the upcoming
Battle of Gorn). The remaining 3 were too badly damaged for serious fighting and
so were assigned to protect our Support ships which would hang back from the
Gorn homeworld when we attacked.
Part IV: The Final Conflict.
The final assault on Gorn began with our contact of the 300LY diameter
minefield that surrounded the planet. With so many thousands of fighters, all
equipped with the new Anti-mine tracking and detection equipment, it was the
work of only a few hours to obliterate it and during those few hours space
around us seemed to be alight with pyrotechnic glare. Within the mine-field,
waiting for us, less than half a light year from Gorn was the biggest fleet of
ships we had ever seen composed of nearly 250 ships (our best estimates broke
the ships down as 60 T-Rex Class ships, 90 Saurians and 100 Cobra’s) and
immediately the orders came in for a complete stop.
For many, many hours nothing happened, but from my command & control panel I
could see that that Central Command was accessing my ships computers at
incredible rate ... I could only assume that their computers and strategists
were considering the various tactical options. I could see that the Snake fleet
was a huge globe of ships and not the typical cone. There was a rift around the
middle and I guessed that they had had cloaked observers at the Battle of Helm’s
Deep and were planning to counter our globe formation with a bigger one of their
own. Some 5 hours later the radio’s burst into life.
"Fellow Colonials! As you know, at 2300 hours we detected the Gorn fleet less
than 10LY’s away. They are using a globe formation, much larger than ours which
appears to be composed of a central core of very heavy, T-Rex Class ships with a
heavy screen of Saurians and a light screen of Cobra’s. This globe is split into
two halves and it seems they intend us to die in the centre of a trap we so
recently sprung on their fellows. With some 250 ships to our 154, ship for ship
they outgun us, outweigh us and ..... out-number us!
"Every strategist knows, now, that the split-globe is the most efficient method
of fighting either conventional cone or a smaller formation that is formed into
a globe and for the past hours we have been endeavouring to define a strategic
solution to the problem.
"We now believe that is possible, although by no means certain, that we can
defeat their fleet with a loss of less than 20% of our manned ships. The new
fighting structure will be a cylinder and with it we hope to take out their
heaviest ships first"
A barely audible gasp rippled around the control deck.
"To maximise the effect of our new formation," Ramirez continued, "we intend
to carry out a series of manoeuvers intended to optimise our strategy before we
commit to final combat.
"This battle represents victory or defeat for our race ... if we are defeated
then our homeworld & colonies will surely follow. Fight for your brothers ...
fight for your sisters ..... fight for your children’s future!
"May God bless us and grant us victory!
"REMEMBER GALAXTIA!"
I wasn’t a religious man but I still whispered "Amen!"
As the message ended, the bridge stayed quiet until the computer began to
beep and Sathrak said "Incoming orders, Sir! Do you wish to take them in your
ready room?"
I thought for a moment and then said "No! I think you can display this
on-screen!" Sathrak looked at me, unblinking, then turned away & flicked several
switches at which the face of the Supreme Commander, Commodore Perry, appeared
on the screen. He glanced down at his desk then raised his head, a grim look
upon his face. "Captain, at 0500 hours you will advance at exactly Warp 3 on
course 310 galactic until otherwise ordered. You will also align your ship so
that ‘Up’ corresponds with the lenticular galaxy GA-738. As you progress towards
the enemy fleet you will receive a series of orders indicating a degree where 0
is straight up and a distance. For instance 180, 10 means that you will cease
all forward blasting and without re-orientation move on Impulse power for 10
kilometres ‘downwards’. You will then resume your original orders. Is this
understood?"
I gulped and said, "Yes Sir!" at which Commodore Perry replied "Very Well!" and
the screen went blank!
"Helmsman? Lay in a course of 310 degrees, Warp 3 but do not implement until
my mark!"
"Yes Sir!" he replied, his face pale.
"Where does the course take us, helmsman?"
"Uh ... the centre of the enemy fleet Sir!"
I sat silent for a few moments, then ...
"Is there anyone on the bridge who is not happy about these orders?"
After a few moments a young man, perhaps 18 years old spoke up, "Sir! I can
only admit that I do not like the thought of committing suicide ..."
"First Officer Sathrak! Escort this man to his quarters and find me a
replacement immediately!"
"Sir!"
With orders like these I knew I had to keep the crew controlled and calm. I
wasn’t sure I’d done the right thing but I had to have those orders carried out
exactly as they were ordered and I couldn’t afford to have even the slightest
moment of hesitation. I found it hard to believe that Command Central was
prepared to sacrifice my ship & it’s crew but if, in some small way, such a
sacrifice would benefit the Colonial Empire then I would do it ... but I had to
be sure that ALL my crew would do that duty ... WITHOUT QUESTION!
At 0500, the SureFire III started moving at Warp 3, course 310 planar. After
several minutes the helmsman spoke.
"The enemy is moving Sir! Warp 5 ... estimated contact in 93 minutes."
"A message from CenCom, Sir!" Sathrak hissed, "We are to keep frequency 25010
MHz open and clear of traffic!"
"Communications? Clear frequency 25010, incoming only!"
"Sir!"
"Helmsman, count us in!"
"Sir! 900,000 klicks, ETA 91 minutes"
The enemy craft would begin to fire at approximately 100,000 klicks, their
composite beam fairly ineffective at this range) but our screens would fail at
anything from 50,000 klicks in (a Patriot simply didn’t mount screens capable of
handling such a hellish load as that fleet could put out!).
"Sir! 300,000 klicks, ETA 30 minutes"
The radio burst into life, "270, 20 execute!"
"Helmsman cease blasting! Side thrusters 20 klicks, 270 degrees relative .. uh,
left" It took nearly 30 seconds for the thrusters to blast us the required
direction and then neutralise our drift and then ...
"Warp 3, 310 planar!"
"Sir! 300,000, ETA 30 minutes .... Sir? The enemy has just duplicated our move!"
"140, 10 execute!", the radio again.
Again we shifted but nearly south-east this time and again the enemy fleet
moved with us. Time after time orders were received and each time we ceased
blasting, carried out the manoeuver then resumed blast. After about 10 such
manoeuvers the Helmsman spoke up.
"Sir?" he said uncertainly, "I’ve noticed something"
"Yes?" I looked at him.
"Sir! Every time we move, every other ship in the fleet moves with us"
"So?"
"Yes Sir, but every time we move the enemy tries to move with us and Sir? ....
He isn’t doing very well!"
"Give me a serial view of the enemy fleet composition and sub-unit positions
since first blast!"
Upon the screen there appeared an 8 minute loop of images, accelerated to 30
seconds, showing the highly organised Gorn fleet and our own fleet, much smaller
but dodging as it approached. As each colonial move occurred, each ship moving
in the required direction in perfect synchronisation, the enemy ships became
more & more disorganised.
And then it hit me .....
"Do you know what we’re doing?"
"Sir?" Sathrak asked.
"The enemy is relying on organisation to beat us. He’s got a lot of ships out
there, but they aren’t much good unless he can keep them organised. Just look at
what we are doing to his fleet ...."
No one laughed, but I did sense a lightening of tension on the bridge .... at
least we now had some faint understanding of what we were doing and why we were
doing it!
The "change" orders continued until we were only 15 minutes from contact with
the enemy fleet and then we were ordered to extend our shields and blue phases
to maximum. We then began to receive orders to move to ship placement area
....., join ship V2 on perimeter of ...., move to location V3Y4 at ..... etc.
For 5 minutes we shuffled around the inside of the fleet eventually ending up in
exactly the same position we had started and I think by then I was as confused
as, I had no doubt, the enemy was. Suddenly the orders came through to get clear
of the fleet and to engage in independent search and destroy operations against
stragglers of the enemy fleet that escaped the forthcoming main fleet action. We
were also told that there would be no further communication with CenCom until
the Battle for Gorn was effectively over.
"Sathrak", I said, "Set course to 045 degrees planar and contact the
Captain’s of The Captain Hook and The Sand Man. Invite them into a three-way
with me. I’ll take it in my office."
As soon as I entered my office the intercom announced "Patching you through
on three-way, Sir!" and almost instantly my Comm. Screen split into four parts,
two showing a view of the Bridge and the another the view shown by the main
screen, the other’s the familiar faces of my "Class of 23" CSDF Officer Training
classmates Captain’s Bean and Sands. After a brief exchange of greetings I said
"Look boys, we’re on our own now and there are going to be a lot of big Gorn
ships around here ... any one of which could blow us away individually but if we
act in unison ... a sort of sub-fleet if you like ... we stand a lot better
chance of winning & getting out of the battle alive ... What do you say?"
The two Captains nodded their agreement and after a lengthy debate it was
agreed that I would act as "admiral" for the duration of the battle or until a
higher-ranking, or better experienced, officer could be found. I asked each of
them to contact other ships to see if they could get a few more ships to join
our "fleet". I outlined a series of ideas for manoeuvres I had, loosely tagging
them as "Strikes" A through F, the other’s contributing several more ideas, and
then we cut comms and returned to our respective bridges.
In less than 5 minutes our "sub-fleet" (now known as SF#1) had expanded to 7
ships including another of the new Scorpius’s ... with their 5 heavy phasers it
would be useful in the upcoming conflict. SF#1 stationed itself 1000 klicks
galactic north of the main fleet and we settled to watch developments and wait
for possible opportunities.
When first detected the Gorn fleet had been the perfect split-globe and our
fleet a solidly packed sphere of Virgo’s surrounded by a triple sphere of
Scorpius’s and a light, loose screen of Patriots. For nearly 30 minutes our
fleet (the main Scorpius and Virgo units tractor-beam linked) had been shifting
up, down, left & right and now, 5 minutes from contact they still maintained
that absolutely perfect formation but the Gorn? The Gorn fleet was a mess ... it
still, with a little imagination, resembled a globe with a trail of disorganised
ships behind giving it an almost comet-like effect, the split was gone and units
of their fleet were rushing around the edges of the "sphere" trying to find some
useful place to fit into the formation.
Four minutes from contact and the colonial fleet began to increase in size as
the automatics were once again deployed and the sphere changed with slow-easy
grace from a sphere into a hollow cylinder with trailing and leading edges and
an outside screen of automatics.. The automatics, I knew, would carry nothing
but shields and those shields would be so synchronised that our beams could fire
through them but the enemy, unable to detect the frequencies we were employing
would not be able to return that fire ... except of course by the brute force
method of blowing away the automatic to expose the ships beneath.
The cylinder met the "sphere" and all space seemed to light up with the
energies being released and in those initial few seconds nearly 80 colonial
ships were destroyed but every single one of them was an automatic. The
cylinder, however, did not stop and disappeared inside the Gorn fleet ...
silence reigned on the bridge, everyone’s thoughts no doubt on the brave men &
women now fighting for their lives at the very centre of the enemy fleet. A
ragged cheer arose as the cylinder emerged from the other side of the sphere and
then tapered off as they got their first look at the emerging cylinder. The
edges of the cylinder were ragged and the outer screen was badly holed. Many
ships bore evidence of the conflict that had just occurred but we could see that
the fleet was still more-or-less intact. The enemy, however, had not fared
nearly so well! The disorganised globe, which had not even attempted a split and
englobe manoeuvre, now featured a huge hole where our colonial cylinder had
punched it’s way through. I can only assume our strategists had planned it that
way because the lizard fleet, now missing a high percentage of it’s heaviest
ships (including, it would seem, the command and control vessel) continued to
drive forward at it’s original Warp 5, completely ignoring the fact that the
colonial fleet was now behind them.
For a moment our fleet unlinked it’s tractor beams and the individual units
spun end-for-end. Tractors re-engaged and the fleet shot backwards (or was it
forwards?) into the retreating (relatively) lizard fleet, removing another huge
plug of ships. This time we were not so lucky. Deprived of many of the screening
automatics we lost 7 ships, 6 Scorpius’s and a Virgo and as the colonial ships
again de-linked, once again flipping, to reverse the manoeuvre this time towards
an advancing enemy all hell broke loose. The Snakes, with less than a hundred
ships left and realising that their fate was sealed broke off in every
direction, attacking any ship they felt could not resist their less than amorous
advances.
It was Helms Deep all over, although this time we were better prepared!
However in less than a minute 15 of our front-line ships were lost (Snake
Killer, The Enterprise, The Hermes, Galaxtia’s Revenge to name but a few) under
massive assaults of Cobra and Saurian class cruisers. Two ship’s, The
Megalomaniac and The Terminator, joined forces to attack a group of 15 snake
ships but were hopelessly outclassed. They still sing songs of those two
Captain’s and their brave crews, of how they fought against incredible odds but
died a useless and pathetic death ... not one of the lizard ships were
destroyed.
Most of the ships however (The Lord of Kobol, The Centurion, Straight Shooter
& The Gopher ranked high among them) were beautifully organised in their defence
of the fleet. They organised, much as my fellow Captains & I were doing with our
group .... small fleets of ships into sub-fleets capable of concerted action.
Our sub-fleet (which we had designated as SF#1), now 12 ships, had targeted
the group of 15 lizards that had so easily defeated The Megalomaniac and The
Terminator. With easy grace (and a lot of effort) we formed a mini-globe around
them and blasted them out of existence. Fortunately, for us, our fighters were
able to take part (launching bolts from outside our sphere into the rapidly
diminishing number of enemy vessels within. 2 ships were lost in the action but
we went on to take out a further 10 Gorn stragglers for the cost of only 1 more
ship.
Eventually, sensing final defeat and with only 22 ships left, the lizards
fled. Most of them were damaged and few could cloak or manage speeds in excess
of Warp 6 or 7 but they fled unaware that our captured and own-construct
cloakers followed them. In total we had lost nearly a third of our fleet but
felt able to hold our heads up with pride at what we had achieved that day. We
were proud of ourselves and even more proud of our comrades who had died for
their race and so with a mixture of sadness and joy we reformed our fleet (into
a strong defensive sphere) and followed our cloakers towards Gorn at a leisurely
Warp 4.
As its final defence Gorn had thrown up every possible ship that could mount
a beam .. over 100 units but Ramirez had no plans to fight them. I remembered
past times as his voice, persuasive as ever, issued from our ComSets and sped to
the planet nearby.
"Emperor Shethrak and Citizens of Gorn, attend!
"We do not offer violence but will return it if it is offered.
"We do not come in anger but can be angered if you wish.
"We do not come as slaves, although we have been enslaved by you in the past.
"We come in strength but in peace!
"Many of us remember your treatment of us at Galaxtia and many would disagree
with an offer of lasting peace .. they would rather see you and your kind wiped
from the galaxy forever.
"Nevertheless, we are here to offer you the hand of friendship!
"We await your response."
Over a hour passed, then ...
"Sir! We’ve detected a launch from the planet below ..... it’s climbing on an
intercept course with the fleet Sir! ..... Sir! it’s massive ... reading’s go
off the scale!"
"Red Alert!"
Instantly all systems came on light, shields were raised and weapons & other
battle systems peaked at full power. The fleet, also alerted to the launch of
the ship from the planet below, began to deploy it’s relatively few remaining
automatics and suddenly our ComLink burst into life and a list of ships names
issued from it.
" ...... Colonial Defender and The SureFire III will investigate!"
Our SF#1 Sub-fleet & some supporting Virgo’s! I tensed for a moment then
forced myself to relax and drawled, "Helmsman, set a course for that ship ...
Weapons Control? See how much power you can re-route to our shields and prepare
for a full power divert to our beams! Do not, I repeat, DO NOT make any hostile
moves against the enemy unless I order it ... operate defensively at will!"
As we closed on the ship ,I began to realise just how big the ship was ... it
looked 4 to 5 times as large as our Virgo Class Battlestar’s and must have been
at least twice the mass, probably as large as a Super Transport Freighter or
Merlin Alchemy Ship .... and then I realised that it actually was a Merlin.
True! It had been altered, drastically .... our sensors detected at least 18
main beam weapons and numerous small, mobile anti-fighter turrets and I could
see the maws of 12 huge torpedo tubes, their covers rolling back to reveal the
darker orifices behind .... they had to be specially modified tubes, probably
carrying enhanced Hell Hammers. I could see the ships name scrawled in Gorn
Symbols across the front of the ship and simultaneously Sathrak and I muttered "Serpents
Venom!" under our breaths.
I comm’d Ramirez .... he told me that the ship had to be taken out quickly or
it could do irreparable damage to the fleet .... he had no doubt the fleet could
destroy it but, for once, he was unsure at what cost!
A bright flash and a Virgo Class Battlestar disintegrated ahead of us.
"Excalibur is down Sir! No apparent survivors!"
"Evasive action Helmsman, get us in close enough to launch our fighters!"
Apparently the remaining 17 SF#1 (plus) ships were doing the same, dodging
and weaving crazily attempting to avoid the huge Venom’s beams. The Scorpion
(Scorpius Class) was hit a glancing blow and spun helplessly off at a tangent
only to explode as the Venom administered the coup-de-grace ... 16 ships left!
Closer and closer we moved, randomly dodging the searing beams. Twice our
shields deflected glancing blows that, had they hit anything close to dead
centre, would have disintegrated The SureFire in less than a second .. as it was
after each blow our power output dropped into the red before recovering. We
closed more rapidly .... and found the danger from the beams decreased as the
ship was less able to target small, close, relatively mobile craft but now we
became subject to the small-scale defence turrets and our shields began to glow.
"Launch fighters at 1 klick!"
"1 klick Sir!" hissed Sathrak.
"Coming up on 1 klick, Sir? Strike Four has launched her fighters"
"Prepare to Launch Fighters!"
"Yes Sir! Revolution and Colonial Storm have launched their fighters"
"Launch Fighters!"
"All fighters launched, Sir! Maximum Chaos has launched her fighters!"
The intensity of the beams dancing around our ships decreased as the Serpents Venom was forced to divert more and more power from her offensive
systems to her defensive systems, but still the beams struck & clung to ship
after ship and salvo after massive salvo of torpedoes was launched at our main
fleet. Most of the torps were taken out by the laser wall approach being adopted
by the fleet (a curtain of beams issued from every ship in the fleet designed to
catch all of the incoming torps) but some were getting through .... already the
Crucifixion and Intrepid were drifting away from the main fleet, lifeless hulks.
But ever so slowly, the burden of dealing upwards of 400 fighters and their
carriers began to tell, the beams expiring and, seconds later, the closure of
the torpedo tube doors. Brighter and brighter flamed the Serpents Venom’s shields, glowing white with local failures showing as patches of black, leaking
like sieves .... already her crew must have been irradiated so badly that they
were dead ... they just didn’t know it yet! Then suddenly, the massive forms of
The Centurion and The Lord of Kobol appeared over the behemoth, clouds of
fighters swirling from their launch bays, and as one their beams struck down at
the Serpents Venom, her shields collapsed and once again the sky was
lit with fire!
There was little else to do, the Serpents Venom was space debris and
the world below awaited final destruction. The final explosion had been so
bright that only our automatic screen-filters had saved us from blindness.
Three capital ships were lost in that explosion, all were within 500 metres
of the ship when she went down and The SureFire III was so badly damaged that
she had to be decommissioned on her return to space dock some 15 months later.
Although many more men & women died in the three ships and others lost with the
fleet, it is perhaps with greatest regret that we remember the 1129 fighter
pilots (including 25 of my own) who will never again see the homeworld as any
fighter within 3 klicks was simply snuffed out of existence by the huge
explosion.
We limped back to the fleet and from the planet below a distinguished looking
Gorn (advisor to Emperor Sathrak XVII who had been aboard the Venom)
announced a complete and unconditional surrender to the Colonial forces above.
In tears, still crying for the unnecessary losses just witnessed, Ramirez
rejected the Gorn terms stating that he did NOT want a surrender he wanted a
negotiated settlement.
The Battle for Gorn was over.
Epilogue.
I watched from the command chair as the Scorpius Mk III descended toward the
silver and brown planet below, her three engines working at impulse and easily
handling the gravity of the planet below. She was running light, her fighters
weaving a complex display pattern around her as she slid down the planets
gravity well. The planet’s main land mass grew ever larger and with a sudden
decreasing impulse power, and a concurrent increase in the noise from the
whispering braking thrusters, The SureFire IV settled to ground at the planets
main spaceport.
With military precision the fighters returned to their on-board docking
cradles and the long boarding ramp lowered to hardened steel apron underneath
the ship. A wave of heat .. damp, sticky heat hit me but with a grim smile on my
face I adjusted my uniform and stepped forward into the searing heat and light,
ahead of me a carpet of brown moss and green fern flanked by an expressionless
guard of honour.
"VIP Treatment!" I thought as I stepped onto the carpet of vegetation.
The vegetation squelched under my boots but I kept any thoughts from my face
as I walked slowly along the path. A young native awaited at the end of the path
and hissed, not unpleasantly, "Your transport to the Embassy, Sir!"
Minutes later we drew up outside an impressive glass & steel structure set in
beautiful grounds ... sickeningly reminiscent of home. A discreet plaque to the
side of the imposing entrance read "Colonial Embassy, Gorn". The youngster
supervised the transfer of my luggage into the Embassy and as I approached the
doors swung open to reveal an old Colonial in full military regalia, his face
radiant with pride.
"Welcome to Gorn, Ambassador!"
"Thank you Josh"
"We must make haste! You have been summoned to The Emperors Palace!"
"Summoned?"
"Invited, Sir!" He smiled, "but on Gorn that means summoned!"
"I see!"
3 hours later I strode, Josh at my side, into the main throne room of The
Emperors Palace, Gorn. A palace guard barred our way but on seeing my uniform
backed off hissing with annoyance. Then we stood before the throne of the Gorn
Emperor.
His eyes, which had never left me from the moment I entered the room,
remained fixed on mine. I inclined my head slightly to indicate respect (but not
enough to give any impression of humility or subservience) and Josh announced.
"Your Excellency, may I present to you Colonel James J. Clarke, Colonial
Ambassador to Gorn?"
For a moment the Emperor remained silent & impassive ... then he smiled.
"Welcome to Gorn,. Ambassador!"
"My thanks, Your Excellency!" I replied .... then, returning the smile "You’ve
done well for yourself .... Son!"
The God Emperor Shethrak XVIII’s smile broadened into a grin.
"Hell! How was I to know I had royal blood?"
Appendix.
The following section is of more relevance to the players
of VGA Planets (the basic scenario upon which the story is based) and many of
the names are based on the names of players that I once knew in The CompuServe
Modem Games forum.
The Players
The Clarkes (central family of characters)
Janus H. Clarke |
Captain of The SureFire |
Rachel Clarke |
Special Combat Instructor & wife of Capt J.
H. Clarke |
James J. Clarke |
Captain of The SureFire II, III & IV, Second
Officer of The Pegasai and narrator of story, son of Capt. J. H. Clarke |
Frankie Clarke |
Captain of Most Impressive, son of Capt. J.
H. Clarke |
Sathrak Clarke |
First Officer of The SureFire III, adopted
son (& friend) of Capt. J. J. Clarke |
Others
Juan M. Ramirez |
Leader of the Colonials |
Commodore Perry |
Supreme Commander, Operation Retribution |
God Emperor Shethrak XVII |
Emperor God of Gorn |
The Planets
Galaxtia |
173 |
N |
Original colonial homeworld |
Virgo Pegasi |
133 |
S |
New colonial homeworld |
Sigma 1212 |
134 |
S |
New colonial starbase |
Shaddan |
135 |
S |
New colonial starbase |
Vega |
42 |
S |
New colonial starbase |
Delta |
25 |
S |
New colonial starbase |
Helms Deep |
289 |
NW of centre |
Site of The Battle of Helms Deep |
Gorn |
31 |
NW |
Gorn homeworld |
The Ships
Fall.
The SureFire |
Colonial: Patriot Mk. II - Cpt. J. H. Clarke |
The Pegasai |
Colonial: Paradise Class Terraformer |
Slikkithik |
Gorn: Cobra Class Cruiser |
Rise.
Intrepid |
Colonial (captured Gorn): Cobra Class Cruiser |
Endeavour |
Colonial (captured Gorn): Cobra Class Cruiser |
Exodus |
Colonial (captured Gorn): Super Transport
Freighter |
Flight |
Colonial (captured Gorn): Super Transport
Freighter |
Hope |
Colonial (captured Gorn): Super Transport
Freighter |
Freedom |
Colonial (captured Gorn): Super Transport
Freighter |
Safety |
Colonial (captured Gorn): Super Transport
Freighter |
The Rachel Clarke |
Colonial (captured Gorn): Super Transport
Freighter |
Operation Retribution & The Final Conflict.
The Echo Cluster |
Colonial: Virgo Class Battlestar Mk I
(modified) - Cpt. S. Helm
Flagship and Central Command Vessel (Cdr. J. Perry) |
Maximum Chaos |
Colonial: Virgo Class Battlestar Mk II - Cpt.
R. Merritt |
The Titanic |
Colonial: Virgo Class Battlestar Mk II - Cpt.
Hutchins |
The Megalomaniac |
Colonial: Virgo Class Battlestar Mk II - Cpt.
Ramos |
The Lord of Kobol |
Colonial: Virgo Class Battlestar Mk II - Cpt.
BierBower |
Angle-Poise |
Colonial: Virgo Class Battlestar Mk II - Cpt.
A. Brown |
Most Impressive |
Colonial: Virgo Class Battlestar Mk II - Cpt.
F. Clarke |
Colonial Storm |
Colonial: Virgo Class Battlestar Mk II - Cpt.
E. Schenk |
The Terminator |
Colonial: Virgo Class Battlestar Mk II |
Galaxtia’s Revenge |
Colonial: Virgo Class Battlestar Mk II |
Excalibur |
Colonial: Virgo Class Battlestar Mk II |
Colonial Avenger |
Colonial: Virgo Class Battlestar Mk II |
Crucifixion |
Colonial: Virgo Class Battlestar Mk II |
Captain Hook |
Colonial: Scorpius Class Carrier Mk II - Cpt.
D. Bean |
Straight Shooter |
Colonial: Scorpius Class Carrier Mk II - Cpt.
M. Schoots |
Colonial Defender |
Colonial: Scorpius Class Carrier Mk II |
Strike Four |
Colonial: Scorpius Class Carrier Mk II |
Revolution |
Colonial: Scorpius Class Carrier Mk II |
The Scorpion |
Colonial: Scorpius Class Carrier Mk II |
The SureFire III |
Colonial: Patriot Mk. II - Cpt J. J. Clarke |
The Gopher |
Colonial: Patriot Mk. II - Cpt S. R. Moore |
The Sand Man |
Colonial: Patriot Mk. II - Cpt. Sands |
The Max |
Colonial: Patriot Mk. II - Cpt. Maxwell |
Intrepid |
Colonial: Cobra Class Cruiser |
Endeavour |
Colonial: Cobra Class Cruiser |
|
|
Serpents Venom |
Gorn: Merlin Class Alchemy Ship (modified) |
Ship Specifications
The Gorn
|
Tech Level: |
Mass: |
Crew: |
Fuel: |
Cargo: |
Beams: |
Torps: |
Engines: |
Cobra Class Cruiser (Cloaking) |
4 |
160 |
190 |
330 |
200 |
4 |
3 |
3 |
Saurian Class Heavy Cruiser (Cloaking) |
7 |
202 |
258 |
260 |
120 |
6 |
4 |
3 |
T-Rex Class Battleship |
10 |
525 |
776 |
650 |
120 |
10 |
6 |
4 |
Merlin Class Alchemy Ship |
10 |
1235 |
1470 |
2500 |
650 |
18 |
12 |
12 |
Super Deep Space Freighter |
9 |
103 |
49 |
900 |
1600 |
|
|
4 |
The Colonies
|
Tech Level: |
Mass: |
Crew: |
Fuel: |
Cargo: |
Beams: |
Torps/Bays: |
Engines: |
Compatriot Light Carrier |
5 |
95 |
205 |
120 |
16 |
2 |
3 |
2 |
Patriot Mk II Light Carrier |
3 |
85 |
98 |
260 |
25 |
2 |
6 |
1 |
Sagitarius Class Transport |
4 |
101 |
183 |
320 |
300 |
4 |
1 |
2 |
Cobra Class Cruiser (Cloaking) |
4 |
160 |
190 |
330 |
200 |
4 |
3 |
3 |
Paradise Class Terraformer |
5 |
70 |
111 |
320 |
280 |
4 |
|
3 |
Gemini Class Transport |
6 |
140 |
152 |
350 |
400 |
4 |
1 |
3 |
Cobol Class Heavy Cruiser |
8 |
212 |
431 |
410 |
140 |
6 |
5 |
3 |
Scorpius Mk I Carrier |
6 |
315 |
958 |
250 |
90 |
4 |
2 |
4 |
Scorpius Mk II Carrier |
8 |
282 |
693 |
260 |
90 |
5 |
5 |
2 |
Scorpius Mk III Carrier |
8 |
302 |
577 |
295 |
120 |
4 |
7 |
3 |
Super Deep Space Freighter |
9 |
103 |
49 |
900 |
1600 |
|
|
4 |
Experimental Class Probe (Cloaking) |
10 |
63 |
94 |
160 |
35 |
3 |
|
4 |
Virgo Mk I Battlestar (Modified) |
10 |
1032 |
2116 |
1250 |
20 |
10 |
|
8 |
Virgo Mk II Battlestar |
10 |
430 |
1288 |
680 |
260 |
6 |
9 |
5 |
Accessories
VR Electrobins: Virtual Reality Electronic Binoculars
A standard piece of equipment issued to all Gorn officers (Talon 3 and
above). Similar in function to Terran (Solar Federation) binoculars they feature
iris-controlled zoom and computer-controlled data capture. VR Electrobins (tm)
detect pupilary movement, automatically zooming in on objects at the users whim.
The in-built RISC Analogue Neural Net computer displays data direct to the user
via the Electrobin view screen, storing up to 250Gb of data (including images)
gathered and aiding target identification using its AI Object Optimisation
Prioritising System (OOPS). A typical use of this device would be in support of
air-strikes used as additional persuasion for stubborn population centres during
HISS missions, where observers would identify targets and relay the information
up to orbiting Lizard warships!
Several of these devices were liberated by colonial rebels during the
Galaxtian uprising and, after analysis and rebuild, now form part of the
standard equipment for officers and observers.
VR Flight Helmet: Virtual Reality Flight & Control Helmet
An enhancement of the VR Electrobins (tm) these helmets feature
additional systems to allow 360 degree vision (with rearward compression) and
computer controlled and enhanced targeting & fire control. Due to physiological
differences VR Flight technology is not currently in use within CSDF but are
still in use on worlds within the Gorn sphere of influence particularly in
riot-control situations.
VR-Kill: VR-Kill Reusable, Self-Targeting Shoulder Launcher
The VR-Kill (tm) system features enhanced VR technology (developed for
the VR Electrobins (tm)) which enables the launcher to acquire targets and the
missiles to track and kill them. The weapons are very accurate achieving
consistent hit rates of 95% in tests and real-world use situations. In use the
missile and launcher cooperate (the launcher constantly updating the missile on
target status) up to the moment of launch where the launcher drops into a weapon
tracking & data gathering mode allowing it to retrieve in-flight and damage data
from the missile for use in a second strike if desirable. The weapons major
disadvantage is the re-load time which currently stands at around 1 minute and
23 seconds (Terran). Weapon systems of this type being expensive, nanoseconds
prior to impact the missile ejects it’s AI/CPU unit for collection by the user
... the manufacturer (VR-Kill Military Systems, Gorn) will reduce the price of a
fully armed missile in exchange for one of these units.
NB: Skimmer and gun-platform information remains classified at present as
the Gorn military will not release details and several units, captured during
the Galaxtian rebellion are currently "subject to close scrutiny" and are likely
to remain so for some time.
This article was submitted by the Editor of the, now defunct, E-Zine
Planeteer Resurrection.
Other articles, fiction & humour from the Planeteer Resurrection have been
submitted to the "UK Atheist
& Science E-Zine"