Native races
What they can do for you
The native races living on the planets in the Echo Cluster are the key to developing a
large supply of megacredits from which to fund your empire. To a lesser extent, your
colonists can also generate megacredits. However, the native populations are much larger
in numbers. When you have a large population of colonists or natives on a planet you can
begin taxing them. This taxation is the way in which you can collect megacredits directly
from the population.
To
be able to collect megacredits from native populations you need to own the planet and have
clans present on the surface of the planet. Your clans work as a an Echo Cluster version
of the IRS, collecting taxes from the natives. Native populations on the planets have an
own government, ranging from total anarchy to a state of unity. This native government
influences how fast the native population will become unhappy when being taxed, and also
how much taxes the natives will pay. The better the government type, the more taxes the
natives will pay and the less they care about being taxed.
Next to paying taxes, each of the native types in the cluster has it's own advantages
or disadvantages. Knowing these advantages and using them can help improve your economy.
Humanoids
The Humanoids are expert starship hull designers. When a starbase is constructed in orbit
around a humanoid planet the starbase will automatically gain technology level 10 hulls.
Normally, you would have to invest a lot of money to improve a base up to a hull techlevel
of 10.
Siliconoids
The Siliconoid are expert torpedo launcher engineers. When a starbase is constructed in
orbit around a Siliconoid planet the starbase will automatically gain technology level 10
torpedo launchers.
Reptilians
The Reptilians are also a friendly native species. They are large, Lizard-like lifeforms
that evolved into walking on two legs. Lizards are very strong, and will automatically
help your colonists to mine minerals out of the planet's core. On planets with Reptilian
native life, minerals are mined twice as fast as on other planets.
Ghipsoldals
The Ghipsoldal natives are experts at warp propulsion technology. When a starbase is
constructed in orbit around a Ghipsoldal planet the starbase will automatically gain
technology level 10 engines.
Insectoids
The Insectoids are good for producing extra megacredits in your empire. Being very
responsible the Insectoid race produces twice the normal amount of taxes per turn. This
way they yield a high amount of megacredits even at lower taxrates, and even Insectoid
populations with a mediocre government will produce a steady flow of megacredits.
Avians
The Avians are very helpful at producing megacredits for your empire. The Avians are
either very kind or somewhat dumb, scientists are not sure on which yet. Either way, the
Avians are very quick to forgive you for overtaxing them. They will allow you to overtax
them without growing unhappy. When they do grow unhappy, not taxing them for a few turns
will result in the Avians become happy again very quickly.
Amphibians
The Amphibian natives are experts at energy wave-guide technology. When a starbase is
constructed in orbit around a Amphibian planet the starbase will automatically gain
technology level 10 beam weapons. This will save you the money to upgrade the base's beam
techlevel.
Amorphous worms
The Amorphous natives are a very inhospitable race. These natives will consume 500
colonists (5 clans) per turn. They do not pay taxes and if you attempt to tax them they
will become upset and eat even more colonists. Because the Amorphous lifeforms eat clans
it is very hard to maintain a small colony on planets with these lifeforms. When your
colonist population is large enough however, your colonists will grow fast enough to at
least maintain their population size.
Bovinoids
The Bovinoids are cow-like creatures, and are perhaps the most valuable native race in the
cluster. Bovinoids provide your colonists with extra supply units, totally free of charge.
Every 1000 Bovinoids will produce one extra supply unit per turn. These supplies can be
used to further improve your economy; the most popular use is to convert them into
minerals so you'll be able to build more and bigger ships and starbases.
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