The Solar Federation
The good guys?
The Solar Federation is a cooperation of all mankind, who after decades of internal
warfare finally realized that all their struggle for dominance would eventually lead to
would be their own doom. Once formed the Federation took mankind to a new level of
civilization, far beyond their greatest expectations. Crime, warfare and money were
abolished and once earth was living in harmony the Federation began to look beyond it's
own hemisphere. With their superior intellect the Feds quickly developed their first
spaceships and started exploring. Not much later they were able build safe and reliable
warp engines, and exploration took a big rise. Now that most of their own solar system has
been charted and explored, the Federation has reached the Echo cluster. They realize they
are not alone here, and although they would rather include the other races into the
Federation they are aware that warfare might very well be inevitable.
Race advantages
The Solar Federation is very good at making friends with the natives that they contact:
because of their kind nature and good diplomatic relations the natives pay the Federation
twice the amount of money when being taxed. Hard-working Federation colonists also gladly
pay twice the normal taxes. The highly skilled Federation crew gives the Feds some
powerful advantages in battlesituations: no matter how damaged their ships are, they will
always use all of their weapons. Between battles the Federation crew is able to
re-strengthen their shields, and because the crew works very efficiently any
fightercarrier controlled by the Federation launches fighters at a speed as if it had
three extra launchbays.
Race disadvantages
The Solar Federation has a set of strict laws that are enforced by the universal
environmental protection agency (UEPA). In order to follow all the laws the Solar
Federation can only mine at 70% of the normal speed. When it comes to battle the
Federation lacks a real big warship, forcing them to often sacrifice two of their ships in
order to kill a large enemy ship.
Special mission
The Solar Federation is the only race that can upgrade the tech levels of old starships,
if a Federation ship sets their mission to "Super Refit" and is at a Federation
starbase for one turn. The chief engineer will remove the engines, beam weapons and
torpedo launchers and replace the parts with the highest tech level parts available from
the starbase's parts inventory. If a higher tech part is not available the chief engineer
will not swap parts. Old parts taken off the ship will be placed in storage. Super refit
requires a full set of parts for the ship to work correctly.
Battleships
When it comes to battles in space, the Federation can certainly hold their own. Just to
make a point, they have a strange tendency to paint their ships bright white and use
exterior lighting for extra effect. Over time the Federation has developed a good range of
warships, ranging from the very small Nocturne which can be of good use in the very early
stages of the game up to the impressive Nova, which is one of the biggest torpedo-ships in
the universe. The main components of the Federation battlefleet will be the medium
battleships such as the Nebula, Diplomacy and Missouri. Their only fighter-carrier design,
the Kittyhawk, can also be of good use in the fleet and in certain situations the Thor is
a cheap but deadly component of the fleet.
Special ships
The Federation has two terraforming ships, which can be used to change a planet's climate
to the ideal temperature of 50 degrees. The Bohemian Class Survey Ship will make planets
warmer, the Eros Class Research Vessel will make a planet cooler until climate type 50 is
reached. The Brynhild Class Escort has a bioscanner built in to it, with which the
Federation can scan planets for natives without actually going there. The Feds can also
build the Loki Class Destroyer that can decloak enemy ships within 10 lightyears.
Gameplay in short
It is important for the Federation to colonize planets and make maximum use of the
resources and natives they provide. The Federation should try and build a Merlin Class
Refinery ship early so they can convert supply units into minerals and with that overcome
their low mining rate. Since the Federation lacks a large powerhouse of a ship they need
strength in numbers. This can be accomplished by running a tight economy (maximizing the
large cashflow and working to overcome the low mining rate). The Feds must work on
building a second starbase soon, and from there on build more starbases and ships than any
other race. The Superrefit mission can be a great help in doing so: because of this
ability the Federation starbases can produce a high number of shiphulls, outfitted with
lowtech engines and no weapons. These ships can then at a later stage be upgraded with
better engines and state of the art weaponry. With some effort and attention the
Federation fleet can grow into one of the largest and most impressive fleets in the
cluster, at which point sacrificing two ships to kill one enemy ship is not such a big
burden anymore.
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