In general it can be said about a game that "if you are not laying minefields, you are losing". Here are some tips about them.
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Against Cloakers
Minefields are your best defense against cloaking
races. (Except for the fascists who have glory devices) With
few exceptions, all cloaking ships hitting a mine will be damaged enough
that it will not be able to cloak. Once they cannot cloak, the
advantage that race has over you is gone. (well, with a really good
player, diminished ;-).
They are especially effective against the
Privateers, who (in a registered game) will be flying 162 LY per
turn. Since the chance
of a ship hitting a mine is 1% per LY
travelled...*cumulative*, any ship flying through 100LY of mine will hit
a mine 100% of the time. Boom.
Optimize
Optimize your torpedoes for your mine-laying
ships. How do you optimize them, one might ask. The answer
is "it depends on what you have lots of, and what you're short
of". "The Firm" document gives a good table of torpedo cost
breakdowns. If you have money coming out of your ass, but no
minerals, you want to use Mark 8 torpedoes to make minefields, as they
give you the least amount of minerals used per mine. Conversely,
if you have lots of minerals, but moderate money, Mark 7 torpedoes
optimize for least money used per mine. However, remember that at
the same time, you may be optimizing for the size of your cargo
hold. In a small cargo hold, bigger torpedoes equates to more
mines laid.
Many small, few big
Build many small minefields instead of a few big
ones. Big minefields are much easier to destroy than a bunch of
little ones. Also, the bigger the minefield gets, the more
resources you are spending to incrementally increase the radius of the
minefield. One big minefield, for the same resources, could make
four minefields half its size. Further, if you plan their sizes
accordingly such that the edges don't cross the centre (i believe that's
how it works) of the neighboring minefields, you can overlap
minefields!!! That is, somebody flying through the overlap zone
has increased chance of hitting a mine, as per the table, below.
Generally you have some ships dedicated for this purpose that fly around
dropping a set number of torpedoes, then fly to the next location to
drop another set number, eventually creating a giant wasteland of
overlapping minefields.
For overlapping minefields, here is a table
that will demonstrate the advantages that overlapping minefields will
bring you (or hardships that you will face while flying through
one). This table includes relevant distances for flying around in
warp well areas, all the semi-useful and useful engine tech distances,
including the Privateer doubled distance, and a few number just to fill
in data. This uses the same equation as the Crystal web mine proof, except using chance
to hit per LY as 1% instead of 5%. The table assumes that the
entire distance is travelled in the overlapping minefield area, which is
usually not the case.
number of LY travelled in turn | 1 | 2 | 3 | 4 | 10 | 20 | 25 | 36 | 49 | 50 | 64 | 72 | 81 | 98 | 162 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
% chance to hit with no overlap | 1 | 2 | 3 | 4 | 10 | 20 | 25 | 36 | 49 | 50 | 64 | 72 | 81 | 98 | 100 |
% chance to hit with 2 overlapping | 2 | 4 | 6 | 8 | 19 | 36 | 44 | 59 | 74 | 75 | 87 | 92 | 96 | 100 | 100 |
% chance to hit with 3 overlapping | 3 | 6 | 9 | 12 | 27 | 49 | 58 | 74 | 87 | 88 | 95 | 98 | 99 | 100 | 100 |
% chance to hit with 4 overlapping | 4 | 8 | 11 | 15 | 34 | 59 | 68 | 83 | 93 | 94 | 98 | 99 | 100 | 100 | 100 |
Destruction
You can destroy your enemy's minefield by
dropping your mines on top/close to it. When minefields of enemies
overlap yours, they destroy each other until they no longer
overlap. If you have lots of resources for torpedos/mines, but not
many ships available for minefield clearing, this is an extremely
fast (but costly!) way to clear enemy minefields, especially when
they're a bunch of little ones, as described above.
Minimal minerals
If you are short on minerals and long on time,
you can use a nonlinearity in the game to create lower tech torpedoes
for less than the usual mineral requirements. In this
situation, you lay a big minefield of Mark 8 torpedoes (make sure you're
not interfering with your other permanent minefields), and in the next
turn, use a ship with lesser torps (say, Mark 4) to scoop mines and
create torpedoes. In the case of Mark 8 -> Mark 4, you can
make Mark 4 torpedoes for approximately 1/3 the mineral cost using this
method.
Carry money
It is a good plan to always carry money on the
mine-laying ships (if you have it) so that they can restock with
minerals from distant planets and build more torpedoes in space.
Web mines
Crystal web mines are pretty straight forward -
avoid them! (If you're not the Crystals, that is) A trick i
recently learned for the crystals is that they can lay web mines in the
name of other races overtop their own web mines *without it destroying*
their own web mines. This is very significant. If the web
mine belongs to another race, it will not sap your fuel, but it will
increase your chance of hitting a mine while in that space. You
may think "but then they're open - they lay a minefield that another
race can pass through"....but they can just lay ten other minefields in
the name of the other races, increasing the chance you'll hit a mine
significantly. Once you hit one of their mines, it will take you
longer to get out of the web, and drain more fuel. (and maybe hit
more mines, sucker!)
Remember: In default settings, while the chance to hit a normal mine is 1%/LY cumulative, the chace to hit a Crystal web mine is 5% /LY cumulative!!!!
Throwing a little math at the worst case, if
the Crystals overlapped a web mines in the name of every race in the
game, your chances of hitting at least one web mine after only
travelling one light year is a whopping 40%! This increases
non-linearly, as can be seen in the following table: (proof)
#LY travelled in multi-web | 1 | 2 | 3 | 4 | 5 | 6 | 7-8 | 9-162 |
chance to hit web mine | 40% | 65% | 80% | 89% | 94% | 97% | 99% | 100% |
Warning
Beware that this information doesn't all apply to
the shareware version of the game. For instance, you cannot mine
scoop, drop a specific number of torpedoes, or make torpedoes in space
in the shareware version of the game.
Crystals overlapping mines proof:
Chance to hit web mine/LY: 5%
Chance to not hit web mine/LY: 95%There are 11 races, so if the Crystals lay web mines in the name of each race, this results in 10 web minefields being dangerous to any given race. (except the Crystals, of course)
Chance to not hit any (overlapped) web mines/LY of the 10 other races = (95%)^10 = 59.9% = 60%
Chance to hit at least 1 web mine/LY: 40%
The equation describing the chance to hit a mine in one turn is as follows:
chance to hit = 1 - (1 - x)^y ; where x is the chance to hit a mine in a single (non-overlapped) web mine in one turn, and y is the number of overlapping minefields. (in the Crystal web mine case, y = 10)With these kind of odds, your ship will belong to the Crystals before you can wimper "Tim Continuum"!