Beam weapons are the gnashing
teeth of a good capital ship.
When spying your ship, that's one of the first
things your enemy will want to know - "how many beams does it have, and
what are they?"
The beam weapons have the following major purposes
for you:
Sweeping Mines:
The more beam weapons you have on a ship, the
more mines in a minefield you can destroy. (Mine sweep mission)
...and the higher tech the beams are, the more mines you can destroy.
You can see how these two factors can work for you. ;-) I seem
to recall that the number of mines you can destroy with a given beam weapon
are related to the square of the tech level. Yes, that means that
a tech 10 beam weapon (heavy phaser) will destroy 100 times more mines
than a tech 1 beam weapon (laser). Fly to the edge of the minefield
to destroy it - don't fly to its centre! :)
Killing the crew of
the other ship:
Do you want to destroy the ship, or attempt
to kill all the crew and capture the ship as your own? If you capture
it by killing all the crew, you don't have to tow it back to a starbase
to claim it! This is hard to do, though, if you're not the Privateers
(who get a 3X rate on kill for beam weapons). For doing this, you
should use x-ray lasers, disrupters, or heavy disrupters. Keep in
mind that the latter two have pretty hefty explosive values, and you might
blow up the ship before it is captured. When debating whether to
capture a ship or destroy it, check out that ships stats (in documentation)
for how much of a crew it has. Freighters have small crews, but Capital
ships may have way more than you'll be able to easily kill.
If trying to capture a ship, you should combine these beams with Gamma
Bombs, which have low explosive yield. If you're daring, you can
try and wear the other ship down with some *real* torps, first.
Careful - you may just accidentally blow it up, instead :-)
Killing fighters:
Do those fighters come in and tear you a new
asshole before you even got a shot off at the ship? I hate that!
Before taking on that fighter ship, check the ratio of their fighter bays
to your beam weapons. In this case, have as many beam weapons as
possible, as they can spew fighters about twice as fast as you can pick
them off. Any beam weapon will do equally well for this purpose.
Suicide ships with multiple beam weapons can deplete a fighter ship lickity-split,
leaving it as easy pickings for the rest of your more valuable ships.
Destroying other ships:
You may think that this part is straight-forward,
and for the most part, you're right. Big beams hurt ships more.
Grog smash puny ship. However, beam weapons become less and less
effective against ships with high mass. When fighting the absolute
largest ships, your heavy phasers aren't going to do any more damage than
your lasers. Remember that! It will save you a *lot* of money
and resources. I saved this one for last because it's very
important for long-term games. You will throw many suicide squads
at big ships just to wear them down. Those suicide ships need be
nothing bigger than a big hull with lots of lasers and a warp 1 engine.
(you drag the suicide ship into battle) So, instead of spending 2000
megacredits on your suicide ship, you spend 200. It's a lot easier
on your colonists and their pocketbooks, whom you are probably already
taxing to the brink of riot. ;-)