Cash |
Players can generate cash (megacredits) by taxing natives
and colonists or by converting supplies into cash. |
Defence |
Defence posts can be built on planets (the number allowed
is dependent on the number of colonists on the planet) to defend them from
marauding warships and StarBase defense can be upgraded to a maximum of
200 in addition to planetary defence. |
Factories |
Factories can be built on planets. 1 factory produces 1
supply unit each month. |
Fighters |
Fighters are small 1 man craft which can be built (given
available cash & minerals etc.). They are launched during battles from
planets (free dependent on no. of defense posts), StarBases or ships. Some
races build these for nothing (although minerals and supplies may be
required). |
Freighters |
Freighters are ships (see Ships) with no beams, torpedo
tubes or fighter bays. They have large capacity fuel tanks & cargo bays so
are ideal for shipping minerals and colonists around ... however they will
ALWAYS lose in combat. |
Friendly Codes |
Planets and ships can be given unique friendly codes,
which give the ability to allow players of allied races to NOT attack each
other. Friendly codes can also be used as attack codes to determine the
order in which warships enter a battle. Somewhat confusingly, friendly
codes are also used to carry out additional tasks or to modify the way
certain tasks or missions are carried out e.g. the LAY MINES mission can
be modified by the md1, md2, md3 etc. which will determine how many torp’s
are converted into mines. |
Game |
A game is where a host has set up a game universe and has
anything from 1 (fairly pointless) to 11 (very complicated but damn good
fun) races playing. |
Host |
The host is the central computer to any given VGAP game.
To this person/computer all TRN files must be sent and from it all RST
files are issued. It is on this computer that game action actually occurs
(although players view it on their own PC). |
Mine Fields |
A torpedo carrying warship can convert it’s torpedo’s
into a mine field so that any enemy ship passing through it runs the risk
of being destroyed or damaged. |
Minerals |
Minerals are essential for fuel & construction of ships,
StarBases, torpedo’s and fighters (as well as StarBase defense). There are
4 minerals used: molybdenum, duranium & tritanium & lastly neutronium
which is used for fuel. Certain ships can create minerals from supplies
and fuel from supplies & minerals. Every planet will have these 4 minerals
in varying quantities. |
Mines |
Mines remove minerals from the planet and allow them to
be used (see Minerals) ... too many mines on a planet will lower the
tolerance of the natives to taxation etc. |
Missions |
Ships & StarBases can carry out missions which vary from
simple EXPLORATION through LAY & SWEEP MINES to missions which can only be
carried out by specific races e.g. the Fed’s SUPER REFIT and the Robots &
Colonies BUILD FIGHTERS. |
Month |
Every turn in a game represents 1 galactic month. |
MS DOS |
To play VGAP you must have a 386 based PC running MS-DOS
3.3 or higher. You cannot run it on a Mac or Amiga or Atari (PC software
emulation may allow you to, I don’t know!) |
Multi-Player |
A multi-player game is one which involves more than one
player (VGAP can support up to 11 players and unused players can be
automated) |
Play by Mail |
means essential game information (i.e. RST & TRN files)
are sent by mail, E-Mail or sneakernet. |
Player |
A person or 1 of the races that has been automated by the
host. |
Race |
Each player plays a specific race (i.e. Solar Fed’s,
Lizards, Birdmen, Fascists, Privateers, Cyborgs, Crystals, Evil Empire,
Robots, Rebels or Colonies of Man). Each race has it’s own unique
advantages and ships that differ to other races. |
Registration |
The process of paying the author a sum of money ($15 to
register the DOS version of VGA Planets) in order to register a program.
Registering VGAP gives access to technology levels higher than 6 (up to
10) and use of specific Friendly Codes. |
RST |
The result file which shows the results of your last
submitted TRN file (e.g. Player 1, The Solar Federation would receive the
file PLAYER1.RST) |
Shareware |
A piece of software that the author has decided may be
used on a trial basis (for evaluation) but that you should register it
with the author if you intend to continue using it. Registration usually
gives additional benefits (see registration). The DOS version of VGA
Planets is shareware and should be registered ($15), the Windows version
is NOT shareware and must be purchased from the author or an authorised
distributor ($20). |
Ships |
Ships are the means by which you expand your empire (see
Freighters and War Ships). Each race has a unique set of ships that they
may build (although there are common designs) and some of those ships may
have special features (e.g. cloaking, gravitronic & hyperdrives etc.). A
race cannot build the ships of another race (but under Host V3.2x can
often clone one if they acquire it!). Ships come in varying sizes with
varying potential for armament (refer to VGAP documentation or help). |
Sneakernet |
A humorous term for the process of distributing datafiles
via disk and foot (hence sneaker) |
Stale Turns |
A TRN file that has been submitted to the host but one
that is based on a non-current RST file. |
Supplies |
Supply units are produced by factories and are essential
for building mines, factories, defense posts and fighters. They can also
be converted into cash. |
Tech Levels |
Technology levels. These can be upgraded to a maximum of
10 (6 in shareware version) only within StarBases. The type of hull,
engine, beam weapons & torpedo’s that you may build depend on tech levels.
Generally speaking the higher the tech level the more powerful the item
(i.e. tech 10 hulls are bigger and less prone to damage, tech 10 engines
are the most efficient, tech 10 beams & torpedo’s are the most lethal
(tech 10 torp’s produce the most mines per torp) and, of course, tech 10
items cost the most!) |
Tim Continuum |
The Tim Continuum watches over the game to check for
cheating (such as hacking to create more money, minerals etc.) and use of
same registered copy by more than one player in the same game. In the
event of the Tim Continuum activating the player/players in question will
suffer unaccountable mishaps and other players will be informed that that
player has been attacked by the Tim Continuum. |
Torpedo’s |
Torp’s are more powerful than beam weapons but they stand
33% chance of missing their target. Torpedo’s can be converted into mines
using the "LAY MINES" mission (Higher tech mines produce more mines per
torp). |
TRN |
The turn file is, effectively, a list of your commands
which, when submitted to the host, is acted upon. It should be based upon
the current RST file otherwise a stale TRN will result (e.g. Player 1, The
Solar Federation would send the file PLAYER1.TRN) |
Universe/Galaxy |
The game universe is a galaxy of 500 planets based in an
area 4000 light years square (although only a central square, 2000 lights
years across are used). Ships move between the planets colonising,
supplying, raiding and fighting other ships. |
War Ships |
Unlike freighters War Ships are armed, typically have
smaller cargo bays and fuel tanks and are more massively built (so
requiring more fuel to move them around). They vary in size from the
diminutive PL21 probes (with one engine, one beam, a 20KT cargo bay and an
advanced hyperdrive capability) to the massive Rush class cruiser with 5
beams, 10 fighter bays, 6 engines and a 390KT cargo bay. |