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Super Refit The Solar Federation is the only race that can upgrade the tech levels of old starships. A ship that is built with low-tech parts can later on be refitted with the best parts money can buy. The Super Refit mission must be set on a ship, and is not a starbase mission. Super Refitting a ship It is possible to refit only the engines, only the beams or only the tubes of a ship, or even only beams and tubes but not the engines and so on. As long as the criteria stated above are met, the ship's parts will be refitted. Super refit is performed in order of Ship ID, so if multiple ships at a base are set to superrefit the lowest ID ship will be refitted with the best parts available, then the next ship will be refitted with the best parts that are available then, and so on. Since Super Refit is a ship mission, a ship needs fuel to be refitted. Refitting does not burn any fuel. As can be deducted from the host order, refit happens before movement. It is possible to refit a ship and have it fly away in the same turn, fully armed with new weapons and high-tech engines. The ship can even be fully armed, as the Super Refit mission automatically loads torpedoes of the right type to the ship's cargoroom, if there are such torpedoes available ofcourse and if the ship has room in it's cargobays. Refit happens after cloning. It is possible to clone a ship and refit it in the same turn, resulting in one refitted ship and a cheap clone. After refitting, the clone can be used for further cloning ofcourse. Example: If the Nova has 10 torp tubes and 10 beam before the super refit, it will have the same weapons afterwards if there was no full set of better parts on the starbase. |
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