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Empire Tactics The Empire is probably one of the most played races in the game. At least, everyone seems to like to play them. One of the reasons for this is that the Gorbie is the strongest ship in the game. The other reasons vary, but the Empire is a great race to play and if you plan right, you can win playing them. Shiplist Lets look at the shiplist to start: RU25 Gunboat MIG Class Scout PL21 Probe H-Ross Carrier Moscow Class Escort Super Star Frigate Super Star Carrier Super Star Destroyer (SSD) Super Star Cruiser (SSC) Gorbie Class Battle Carrier Early Strategy The first part of any strategy is an economic one. In order to build Gorbies you must have the minerals and money to do so. Use your Probes to HYP out to the fringes of your empire to darksense and scout out good planets (note: Dark Sense will not detect natives or minerals on unowned planets). Look at all planets carefully for the best mineral accumulations and also check the mining rates. Find all the good native races and exploit them to the max. Use the probes to visit and drop marker clans on many planets, then follow up with freighters and concentrate on the most useful planets first. Refer to The Joys of Taxation for tax strategy. Plan your mineral routes!!!! Arrange with one of the cloaking races to trade Darksense info for a cloaker and then clone the crap out of it. I will explain its use later in the text, but one thing to look for is a large cargo area and a large fuel tank. Get it with tech 6 engines and 1 Mk4 tube and Blasters. If you get one that is any better, you will not be able to clone as many. After the ship limit is reached, you wont be able to clone anymore so it is imperative that you make this arrangement early. Build as many starbases as you can during the entire game!!! This is a key point to winning in any game, but more so with the EE because all your fighters come from your starbases. The more starbases, the more fighters you will have for your Gorbies. If you cant build anything substantial at a starbase, build Small Deep Space Freighters and recycle them for Priority Build Points (note: in host 3.22.026 and later, colonizing does not earn priority points anymore). You will need them to be able to build after the ship limit has been reached. If using starbase+ in the game, upgrade torp tech to 5 or 8 depending on the minerals on the planet and the MC available. Get your good starbases up to an accumulated tech of twenty so that you can use the Mega Credit transfer. Build a lot of MDSFs to use to transport ship components to other starbases and build a couple Merlins as soon as possible and make molybdenum, as you will need a lot. These things take a lot of planning so use the best planning utilities you can get. I use Echoview and find it indispensable. Build up the necessary freighters you will need to shuttle minerals and money, but dont forget to build your firepower as early as you can. Build small fleets of SSDs and SSCs and get a cloaker to use with these SSD fleets. Planet hop as much as possible into range of enemy starbases that you darksensed earlier and then tow the cloaker in with you, running out of fuel as you get to the planet. Your SSD wont fight any ships in orbit and the next turn you transfer fuel from the cloaker, download 10 clans to the planet surface and move off. You now own the starbase without a fight of anykind. Have probes standing by in position to HYP in clans for this new starbase of yours!!! If the enemy had the starbase set to NUK, he might even do battle with his prior starbase, even winning it back in some cases, but I guaranty he will have newfound respect for you!!! I also use the SSD to Imperial Assault one planet then set Primary Enemy and move to another planet, thereby gaining two planets in one turn with one ship. One thing to remember is that the SSD _WILL_ fight a planet if you have the PE set or set it's mission to KILL. Use your probes to resupply clans to your SSDs in space. If your enemy lays mines in his defense, you will probably have to change your fleet requirements to be able to use the same tactic by towing the cloaker with a high ID# ship and using a powerful mine sweeping fleet. Experiment with it, but dont be afraid to lose SSDs, theyre cheap to build. All the while you are using your SSDs, dont forget to build Gorbies!!! Try to have at least four Gorbies built by the ship limit. Depending on the economics of your game you might be able to double that figure. If you build one Gorbie with tech 6 engines and then one with Transwarp drives, you will be able to build more. Team the Gorbies up with each other and make sure the lower tech Gorbie has good beams for mine sweeping. Its a good idea to run fleets in at least six pack strength in the beginning of the game and go to 8-10-12 packs at the later stages. Fleets should be made up with a mix of your fighter carriers and have a SSF or better mine laying ship with it. You absolutely must plan to resupply your ships with fighters and have a follow on fleet assigned to escort LFs in with clans and minerals. Plan to keep the territory you take from the start!!! Remember that you will have knowledge of the area you are assaulting prior to your offensive by using your probes for darksense info. Alliances Above all things in the game of VGAP, alliances are the key to winning!! Alliances arent as much as what your ally has to offer as, is he willing to communicate, plan, and then follow thru with the plan. An ally that doesnt communicate is only as good as his hardware. An ally that follows thru on plans made by the alliance and keeps his part of the alliance up is worth his weight in mega credits. All races have abilities that can be used effectively with the EE, though there are a few that are better suited, but communication is the key!!! Combined with communication is the exploitation of the add-ons that are in use in the game. In order to win you must use all the technology available to you. Probes make alliances feasible even over vast distances. Give your ally a probe and he can HYP into your area and take control of a Starbase that you give him and build ships for you. Of course, he must reciprocate for this to be effective. If he doesnt reciprocate, you should SSD your starbase back and look for a better ally. Here is a brief list of what the other races have to offer you. Federation Lizards Birds Fascists Privateers Borg Crystals Robots Rebels Colonies of Man As I said earlier, without a commitment from an ally to communicate and follow thru with plans, any one of these races is only as good as his hardware so know who you are allying with!!! End Game By the end game you should have many Gorbies and SSDs along with a strong fleet of freighters. Although there are a lot of variables involved with battle, one of the keys to winning is following up with a strong fleet of freighters to take max advantage of any territory gained. Dont be afraid to lose Gorbies in battle, but dont waste a Gorbie just to attack someone. There is no loss of honor in falling back to regroup, but you must have a plan to use or a strategic retreat can suddenly turn into a route. By far, the Borg and fighter building races will be the hardest won fights. With the Borg, you must pick off his Fireclouds and kill them. This is hard to do, but some add-ons make the task easier to accomplish. The GWG in Race Plus is an excellent way to do it. Guide updated and posted at Donovan's with the author's permission. |
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