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Jupiter Order Of OperationsNow, instead of calling each ability in turn and then looking at each ship or planet, I look through ships and planets and then call each ability if the appropriate friendly code is detected. In my estimate, it is much faster, saving time in procedure calling overhead and repeated loops. In addition, the new convention makes the order of operations much easier to remember; there is less of a need to consult a doc file to see when something is called. So, each ability is called in the order of the ship or planet ID number, planets first, then ships, with some exceptions. Since host now assigns random IDs to newly built ships, there should not be a problem with certain races having an unfair advantage. Exceptions to OOO:
The following special abilities are done in ship-id order in JupiterBC (after movement, before combat):
The following special abilities are done in ship-id order in Jupiter2 (after movement and after combat):
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