Poochie* says "Tax them to the Max!!!"

After i had typed in a nice long one, my machine crashed, so you are now left with an abridged version of my tax tip.

taxing your populations (native and colonist) affects a few things, mostly how much money you have, population growth, and happiness.  if your population is displeased, you will not collect tax from them, and they may even start burning down your factories and mines.

if you are taxing them (period), their growth rate is affected.

if you don't tax them, you get no money out of them.

"How can i maximize my return on money and population?", you might ask.  The answer is to tax them heavily for one turn, then don't tax them at all for the next few turns.  The heavy taxation will make them unhappy very quickly, but they'll give you the money.  With no taxation, they will grow happier and happier, and reproduce as much as possible.  When they're very happy again, you start the cycle all over.

  1. With the VGAPlanets interface, this is a murky matter.  With the VPA interface, you can see exactly what the happiness value is, and how much taxing will affect it.
  2. Tax the population so that in the next turn, their happiness will drop to 70%.  The actual tax rate will vary from race to race and world to world.
  3. In the following turns, do not tax them again until their happiness reaches 100%.  The speed of recovery will typically be 4 or 5 turns later.
  4. Tax them back down to 70%.  Repeat Ad Infinitum.
Modifications of this strategy: Overall, it can be shown that the amount of money produced and the amount of population growth , while not producing quite as much money as consistent taxation, and not producing as much new population as no taxation, it is a very good tradeoff.

Offensive Tax Tip:
Sneaking through enemy territory capturing native planets you have no hope of defending?  Capture it and tax the shit out them to make them useless for money collection for a few turns.  A resource i can't have is a resource i shouldn't let my enemy have, either.