VGA Planets Economy
Being the foundation for any and all empires, the Economy is one of the most
important yet underrated aspects of VGA Planets. Having enough resources and
managing them correctly can make or break a successful campaigin in the Echo
Cluster.
Currently available:
The care and feeding of planets
Conrad Lesnewski's guide on planetary management, starts with a very wise
statement: "While much has been written on the military aspects of VGAP, the
less glamorous endeavor of developing a thriving economy has received far less
attention. This is unfortunate for, without a thriving economy, a player soon
finds himself unable to produce ships for those exciting and inevitable
conflicts in space."
Economics 101
As Lord Raptor puts it himself: "The purpose of this article is to acquaint
Newbies with the basic building blocks of game play. As you gain experience, you
will gain a better idea and instinct of how to use these basic building blocks
in dealing with your opponents."
VGAP Economics
Steel Rat seems to prefer the term 'Logistics', as he explains: "Logistics is
getting what you need, where you need it, when you need it. Keeping your
logistics running is the most important thing you can do. One of my favorite
quotes is "Amateurs study tactics, professionals study logistics!" Don't get me
wrong, tactics are important. Proper tactics will win you many battles, but good
logistics will win you the war."
The Federal Economy
Part of Donovan's guide to the Federation, this will tell you how to use the
Federal economic potential to the max. Many tips apply to other races as well:
"Be sure not to set your new bases up too close to your homeworld or eachother.
I've seen people build a base on the planet next to their homeworld, and
personally I'd never do that. Planets next to your homeworld should be used to
supply your homeworld, and by setting up a base next to it you'll not only be
dividing the resources over two bases."
Push your economy to the MAX!
Timo Kreike knows exactly how to get the best out of those lousy hot and cold
planets: "there is that 31% of planets with a desert or arctic climate.... If
one just could use those better than your enemy... If one could just optimise
their planetary economy: I'll tell you it will improve your economy by at least
38%"
The joys of taxation
Magnum clearly explains the wonderful event that is taxation. "I have developed
a tax plan with the help of some very distinguished players, and have worked a
lot of the bugs out, to guide you in your quest for domination of your empire,
and your enemies. The more money you have, the more powerful you are,
hopefully."
Reverse Alchemy
"Every player of VGA Planets knows how to turn supplies into minerals - with the
use of Merlin Class Alchemy ships, this is a simple task. But did you know, that
there is also a way to convert minerals into supplies? And that you can achieve
more supplies than you need to replace the minerals in the process?"
Managing your economy
Originally intended to be an article on the Imperial economy, Sharkman's advice
in here holds true for all races. "In this article I will detail my ideas for
getting the most out of your planets. You _CAN_ prevail, even if you think you
were shafted even in the master stage of the game"
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